The ILG Coint & Plick Awards

Coint & Plick 2009 #72b: InFamous

Posted in 2009 by trdn89 on February 12, 2010

8 points, 1 vote

Official Game Site

Jeff Levine: The technical issues take me out of this game a bit, particularly the horrible civilian programming, weird behaviors and clipping. The city just doesn’t feel as alive as GTA IV, yet it’s not cartoony or as polished as Crackdown. It’s sort of stuck in a weird middle ground. Missions so far are okay, though occasionally so short as to be comically pointless (I’ve beat several missions in under fifteen seconds). Combat is fine; I enjoy the lightning powers, jumping from tall buildings and healing downed civilians. The storytelling, especially early on, was surprisingly clunky.

Metacritic

Antexit: I think the combat’s fine, but I feel like there should be some sort of a lock-on, even just for melee. I can’t understand why there isn’t, especially since every single bad guy in the game can hit you 95% of the time no matter what you’re doing unless you’re hitting the “evasive maneuver” button. The story is surprisingly terrible and poorly told. However it’s still lots of fun and really pushes my buttons. The grind where you beat an NPC unconscious and then heal them for the EXP is hilarious. I think the karma evens out for beating them and healing them, too. I did it for like an hour.

Zero Punctuation Review

Telephone thing: I like this game but it is buggy as shit.

Ste: It’s been a fun run, but I don’t think Infamous has any replay value. For me, GTA still rules the sandbox.

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