The ILG Coint & Plick Awards

Coint & Plick 2010 #14: Recettear: An Item Tale’s Shop

Posted in 2010, PC Games of the Year by trdn89 on June 8, 2011

52 points, 4 votes, 1 TOP GAME vote

Official Game Site

Nhex: A complete surprise to me. Admittedly, I have a weakness for these little-indie-PC-games-that-
could, and graphically this game looks like it could’ve been done on the original Playstation, but this was a wonderful little game. Recettear has an interesting structure in that there’s an extreme range of choice in how far the player wants to take it – one could play it as a casual shopkeeping sim, and “complete” the game at the end of the first month, or you (well, me) could spend endless hours going through the random dungeon generator, hunting ingredients to get 100% completion. It’s suited for pick-up and play, long sessions, or grinding and farming. The story, characters and world are slight, goofy, and charming, which is completely appropriate and ingratiating. I actually feel guilty about getting this for effectively $1 in a Steam sale over Thanksgiving.

RPGamer

PC Gamer

abanana: a fairly generic japanese sim game, but without as much of their usual sexism. short and sweet.

a passing spacecadet: I am slightly ashamed by how much I loved this given how awful I find the graphical style and how wildly inaccurate the tutorial’s own instructions are. Can’t stop to think about the game any more or I’ll talk in nothing but high-pitched Japanese exclamations for the next day. Ganbatte kudasai!

Eurogamer

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Coint & Plick 2008 #14: Professor Layton and the Curious Village

Posted in 2008, DS Games of the Year by trdn89 on February 23, 2010

41 points, 6 votes

Official game site

Nhex: Layton is a top quality DS title: great production, lots and lots and lots of puzzles of varying quality, lovely art design and characters – just a really pleasant time and the best game I had the chance to play in this great year for the DS.

CraigG: This one’s a bit of an anomaly: it’s just a bunch of crappy logic puzzles but the animation sequences and storyline tied it together surprisingly well.

Deleted Scenes

JimD: I’ve been playing this for the last week or so, I guess I’m about two thirds of the way through now and it’s completely adorable! Cute story, lovely atmosphere, fun puzzles at just the right level of difficulty and a very broad range of appeal: I can totally imagine Nintendo’s target DS audience of fifty-somethings digging it and yet I keep thinking about how perfect it would’ve been for me when I was a precocious 9 year old too. I totally recommend it.

Abbott: I solved half these puzzles from ‘2347 Classic Riddles’ type books as a child but I forgot most of them, so… The moving blocks around puzzles are so satisfying. I kind of have a crush on Layton.

ZS: I like this game a lot, but why is the first “hint” you get always so useless?
Puzzle about numbers: ‘Try thinking about the relationships of the numbers to their surroundings’
Oooooooh, THAT’s it.

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Coint & Plick 2009 #14: Street Fighter IV

Posted in 2009 by trdn89 on February 15, 2010

Official Game Site

Metacritic

Antexit: What a drag that I suck at this gorgeous, balanced and deep game as bad as I do, and that I was too busy playing the ten games on my list along with twenty or more to get any better at SFIV.

Sirlin would like to say

Cozwn: SO PSYCHED YOU GUYS!!

SFIV Snuggie

JeffLevine: While a less than perfect online system was a bit of a disappointment, overall, Street Fighter IV showed me what a great deep, challenging experience a 1 vs 1 fighter can be. It’s definitely a case where the more you put in the more you get out. I’ve put in a over a hundred hours and feel like I barely scratched the game’s surface. It seems like a timeless classic, except one has the sneaking suspicion 2010’s Super Street Fighter IV will be an improvement.

Producer Interview

HIDERE: I don’t play this nearly as often as I should but it’s still fucking boss. DHALSIM FOREVER

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