The ILG Coint & Plick Awards

Coint & Plick 2010 #10: Just Cause 2

Posted in 2010 by trdn89 on June 13, 2011

75 points, 6 votes, 1.5 TOP GAME votes

Official Game Site

Funny Ha Ha

EZ Snappin: I always need a go-to game for 20 minutes of mayhem. That I can also play for hours of exploratory bliss without hurting a fly is just a bonus. 120+ hours and I still haven’t finished the story. I’m still playing the crap out of this game. Passed 100 hours this weekend, and I’ve collected all the skulls, black boxes and drug drops, 100% of all the towns done (still a few things to find in a couple of the cities) and am slowly wiping out the airfields, harbors and military bases. I think I have a couple of oil rigs left to finish off as well.
Gave up on the story though – kept failing at killing the bosses on top of the towers and decided since the story sucked anyways I’d just do all the other stuff.

Antexit: OK this game’s pretty sick

Jjjusten: Stupid as hell, but engaging while it lasts. Big dumb logos on your shit is apparently the red exploding barrel of the banana dictator set. Vehicle controls range from kinda shitty on cars to nearly unusable on anything that flies. Save often to avoid endless re-exploding drudgery.

Zero Punctuation Review

Forksclovetofu: A big, dumb B-movie of unimaginably epic proportions. JC2 is best explained as “all the dicking around in GTA, improved”. I loved it.

Ste: I should be complaining that it’s fairly repetitive but somehow I keep finding things to do picking up hidden stuff or randomly destroying government property. My favorite right now is taking out the antenna stations. Twanging the supporting cables with my chopper.
The dialogue is hilarious. There’s a mission where you have to pick up some prostitute and the woman who is telling you about the mission constantly bad mouths the ‘filthy whore’… sooo many missions.

Mordy: Was there a more joyful game in 2010 than this one? You’re a vaguely foreign CIA-type operative in a Banana Republic. But that’s just an excuse to create the most engaging mechanics in any video game this year. You zip around with a parachute and a grappling hook, travel around in dozens of vehicles and traverse snow capped mountains and sandy beaches. But what made this my favorite game of 2010? When I discovered how peaceful I could feel if I turned jj’s second album on, fly over a tall icy peak, and slowly parachute down as the music played. Or just hopped on a motorcycle and drove for hours around the gorgeous island. No other game has ever alternated as quickly between wild chaos and tranquil balm quite like Just Cause 2.


Polyphonic: A great playground for mayhem and terror. Jump out of that moving tuktuk and grapple onto the helicopter; kill the pilot and take the reins; destroy the water tower, and parachute into the jungle.

Postcards from Panau

The Unserious Game

Matt D: Plain, dumb fun.

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Coint & Plick 2008 #10: WipeOut HD

Posted in 2008, PSN Games of the Year by trdn89 on February 23, 2010

51 points, 5 votes

Official game site

S1ocki: Guys this game is aweeeoeiwoeiwososome. JUST ONE MORE GAME JUST ONE MORE GAME

It’s seems like it’s a better game than I thought it would be and I thought it was going to be really good. So far, I’m amazed. Maybe the best looking game I’ve ever seen.

HI DERE: I did one race and I am already in love.

Jamescobo: Plays as pretty as it looks, which I mean: come the fuck on.

Ste: I really like it; I must admit I didn’t right away as I was a bit rusty with the trigger turning and that first track was pretty tricky, but it didn’t take long to get addicted to unlocking stuff. I just realized we’re now playing Wipeout with better graphics than from the original PS Wipeout FMV that everyone creamed over at the beginning of the first game.

John Justen: This game is my first actual moment of PS3 envy right here.

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Coint & Plick 2009 #10: Drop7

Posted in 2009, iPhone Games of the Year by trdn89 on February 15, 2010

71 points, 4 votes, 2 TOP GAME votes

Official Game Site

BNW: Deceptively simple, totally addicting.

Try it online

S1ocki: I have to be 100% honest and make my number one vote the game I played most this year. Totally simple, not very deep, but utterly, strangely addictive and a perfect fit for the iPhone’s interface.

Programmer Interview

Dyao: I stopped playing Drop7 after realizing that no matter how well you play, there’s always going to be an element of randomness that controls how successful your combos are; it’s just not as satisfying as Tetris IMO.

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