The ILG Coint & Plick Awards

Coint & Plick 2010 #6: Pac-Man C.E. DX

Posted in 2010 by trdn89 on June 14, 2011

112 points, 8 votes, 1.5 TOP GAME votes

Official Game Site


Cozen: If you own a current gen system and you are not currently playing this game, then you are a n00b.


Polyponic: It is the perfect Pac Man game, basically. Easily the best re-imagining of a classic arcade game ever and arguably more fun than the original. The revamped gameplay is like eating all of the pixie stix on God’s green earth at once.

The Pac Man Dossier

Antexit: I’m a little uncomfortable with how much the giant five-second serotonin burst that comes with nailing a line of 100 ghosts feels like an orgasm. It makes me not want to play too much.

Unpredictable Johnny Rodz: Basically “Pac-Man: The Benny Hill Years”.

Pac Google

Will M: Not as mindbendingly fun and fresh as the first one but still a hell of a lot of fun. Plug in your arcade stick for maximum greatness.

World’s Biggest Pac Man

Forksclovetofu: Compulsively replayable and intense to the point of tears. Somebody explain to me why they don’t put a mini version of this to play during the loading screens of every other game ever made for the rest of eternity.

jamescobo: The Portal of 2010: an elegantly compact, bite-sized (YEAHHHHHHHHH) celebration of pure game mechanics. If at all possible, play with a joystick; it’s so much fun that it threatens to rip open the space/time continuum.

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Coint & Plick 2010 #8: Angry Birds

Posted in 2010 by trdn89 on June 14, 2011

93 points, 7 votes

Official Game Site

Play Free Online

jon /via/ chi 2.0: For an ubiquitous app game, Angry Birds is incredibly designed and thoughtful.

Dayo: Do not not not understand the appeal of angry birds

HI DERE: Angry Birds is waaaaaaaaaaaaaaaay too addictive

Everyone is essentially either sad, angry or afraid

Autumn Almanac : Angry Birds is the sort of game you play out of compulsion, not necessarily for enjoyment.

Forksclovetofu: I’ve referred to Angry Birds as “the game non-gamers like” which i guess is sorta… gamist? Bottom line is that it’s a poor man’s Boom Blox with noxious sound design. I’ve not been able to play more than ten levels cause it bores the hell outta me.

Ledge: I played this a hell of a lot so i must have got some kind of enjoyment out of it… the birds are fun characters and it was a challenge to beat all the levels but ultimately i ended up frustrated, feeling like luck played too large a component in whether or not you got the pixel perfect placement necessary for gold starring a level.

Wired in-depth

JimD: I can’t explain why I haven’t got bored of this, because in a sense I was bored as soon as I started playing. It really doesn’t feel very different to any number of flash games that have gone before, but perhaps it’s one of those situations where the game is just a perfect fit for the format. Angry Birds is exactly the kind of non-game you want for a 15 minute train journey and that’s where most of my gaming happens these days. The constant drip feed of new levels is a plus too.

Polyphonic: I bought Angry Birds for some reason and regretted it immediately. So joyless.


Likability Index

ilxor: I’d be kidding myself to deny it: this game has its moments.

Zappi: Angry Birds is boring as hell, wtf people

Green Pork Rinds. Seriously.

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Coint & Plick 2010 #32: Costume Quest

Posted in 2010 by trdn89 on June 3, 2011

32 points, 3 votes

Official Game Site

Mordy: I really only played this for one night – the evening of Halloween – but what a night it was. Costume Quest is colorful and cute and just long enough for a single extended evening of play. Though it’s hampered by a rushed third act and gameplay that is about as challenging as you’d expect (not very) it’s really fun and irrepressible.

litel: Costume Quest is really, really fantastic.

forksclovetofu: Okay, I just beat Costume Quest and knocked out 100% of the trophies; it’s actually three worlds, not four. It’s a very likely one-sitting game, so be aware that you’re plunking down 15 bucks for a short, sweet adventure that’s wonderfully done but is NOT going to keep you busy even through halloween.

polyphonic: Much more fun than Brutal Legend.

stevie: just hit the french fry costume bug in costume quest. and so now… the game is broken? don’t think i’ll be buying any further doublefine games, tbh. this is bullshit.

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Coint & Plick 2010 #47a: DeathSpank

Posted in 2010 by trdn89 on May 24, 2011

20 points, 2 votes

Official Game Site

Mitch Krpata: Comedy is the hardest thing for a game to do right. DeathSpank does it right.

Salsa Shark: This game was made for me. All the best elements of a Fable-esque adventure and a LucasArts point-and-click in one game? YES PLEASE. It feels like so much effort and thought and love has gone into this game that I almost felt bad getting it for only 600MP on a sale. However, I don’t think this is for everybody; people who grumble at fetch quests and mock unsophisticated combat systems probably won’t enjoy it. But for the right person (or for the right gaming mood) this is a swell little game. If I want full-on RPG capabilities I’ll play Dragon Quest or any other proper, well-rounded, 80+-hour adventuring saga. Deathspank is for those times when you need a lighthearted, uncomplicated game to fill a couple hours.


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Coint & Plick 2010 #64b: Chime

Posted in 2010 by trdn89 on May 5, 2011

15 points, 3 votes

Official Game Site

Will M: Every year I think there are no new ideas for fun puzzle games and
every year a new puzzle game ends up being really fun.

Eurogamer review

litel: Chime is a pretty compelling puzzler. Well worth the price.

Nhex: Chillest puzzle game ever.

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Coint & Plick 2010 #79: Scott Pilgrim Vs. the World

Posted in 2010 by trdn89 on April 7, 2011

11 points, 2 votes

Official Game Site

Jamescobo: Because my parents were infuriatingly protective dicklords who refused to let me have any sort of video game apparatus when I was a kid, I never really got into River City Ransom until I played it on an emulator. I could tell it was great, but it also felt really archaic not being able to save or with such a rudimentary (by contemporary standards anyway) leveling system or etc. Scott Pilgrim, then, is basically the same exact framework, but with all of the modern gewgaws developed in the 20 years (gawd) since RCR’s release. Bonus points for the 8-bit art style (great) and the music (GREAT GREAT GREAT GREAT GREAT).

Polyphonic: Like Castle Crashers but better.

.gif madness

Soundtrack Composer Interview

Designer Interview



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Coint & Plick 2010 #84g: Space Invaders: Infinity Gene

Posted in 2010 by trdn89 on March 3, 2011

10 points, 1 vote

Official Game Site

Touch Arcade iPhone Review

Matt D: A solid mobile shooter that will procedurally generate levels based on any music stored on my device? The core gameplay of Space Invaders Extreme with brand new presentation and added elements? This is one of a few iOS titles that convinced me I never need to own a mobile gaming platform other than my phone

Taito designer Reisuke Ishida Interview

It would be hyperbole to suggest that a 3 dollar iPhone game saved my soul. But it sure helped hold it together.

PS3 Metacritic

Another Ishida interview

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Coint & Plick 2008 #5: Super Street Fighter II Turbo HD Remix

Posted in 2008 by trdn89 on February 23, 2010

75 points, 6 votes, .5 TOP GAME vote

Official game site

Circa1916: Man, super addictive. It’s hard playing with the Xbox controller, but I’ve learned you’re better off just using the analog stick because that d-pad is hopeless. This is like 1000x better with a stick. Night and day. I’m actually hitting dragon punches regularly. Best fighting game netcode, like, ever btw. This cleaned up 14 year old piece makes most modern fighting games look pretty shitty.

Guile combos

Cozwn: It’s so addictive too; I’ve just gone like 0-20 against two guys in the lobby I’m in and I’m still really enjoying it…

Jamescobo: I’ve kind of fallen in love with the inscrutability of hardcore (or apparently even semi-hardcore) SFII players. Reading through reaction threads feels like reading Clockwork Orange again for the first time. Between this, Wipeout HD, Chrono Trigger, Mother 3, Space Invaders Extreme, and (I guess) Okami, 2008 might be an even better year for remakes than for ‘new’ games.

MPX4A: The online in this is great. Getting stuck in a lobby spectating a match ought to be boring, but scouting some flash guy winning in straight rounds and expecting to get caned, then playing him and winning is fun.

Jamescobo: Best remaster since ‘The Name Of This Band Is Talking Heads’.

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Coint & Plick 2008 #10: WipeOut HD

Posted in 2008, PSN Games of the Year by trdn89 on February 23, 2010

51 points, 5 votes

Official game site

S1ocki: Guys this game is aweeeoeiwoeiwososome. JUST ONE MORE GAME JUST ONE MORE GAME

It’s seems like it’s a better game than I thought it would be and I thought it was going to be really good. So far, I’m amazed. Maybe the best looking game I’ve ever seen.

HI DERE: I did one race and I am already in love.

Jamescobo: Plays as pretty as it looks, which I mean: come the fuck on.

Ste: I really like it; I must admit I didn’t right away as I was a bit rusty with the trigger turning and that first track was pretty tricky, but it didn’t take long to get addicted to unlocking stuff. I just realized we’re now playing Wipeout with better graphics than from the original PS Wipeout FMV that everyone creamed over at the beginning of the first game.

John Justen: This game is my first actual moment of PS3 envy right here.

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Coint & Plick 2008 #30: Pixeljunk Eden

Posted in 2008 by trdn89 on February 23, 2010

25 points, 3 votes

Official game site

Polyphonic: It’s very relaxing!

JeffLevine: A perfect combination of music and art.

Abanana: So great looking and yet such annoying gameplay choices… if they only had chosen to make the timer optional, it would be a great game.

Black Iron Prison: Please rename to ‘crack’.

Jeff Le Vine: It kind of reminds me of Peggle for stoners.

S1ocki: It is a very good game; pretty hypnotic.

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