The ILG Coint & Plick Awards

Coint & Plick 2008 #23: Pure

Posted in 2008 by trdn89 on February 23, 2010

30 points, 3 votes

Official game site

John Justen: Never in a million years would I have thought that a game that made me soup up a fucking ATV would make my top ten, but somehow Pure does it. Maybe the complete unrealism of the tracks makes choosing the paint color of my handle guard more fun? I have no idea but this game has been tons and tons of pure stoopid impossible IRL standing on your handlebars fun.

Forksclovetofu: Pure is SSX on ATVs and that’s not a bad thing at all. It looks gorgeous, it’s easy to pick up and play and the constant “improve your vehicle with minute details” cycle is good for hours and hours of replay value. Lots of “HEY LOOK AT THIS!” moments throughout. Terrifically shitty soundtrack though; great excuse to rip a few CD’s to the hard drive.

Euler: The Pure engine is amazing; absolutely incredible game.

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Coint & Plick 2008 #23: Mega Man 9

Posted in 2008 by trdn89 on February 23, 2010

30 points, 2 votes

Official game site

S1ocki: I just have the demo and I can’t get past the first like ten seconds.

Cankles: Megaman sucks because Capcom made too many shitty games in the series, not cause they made them look better. This looks like a pacifier for manbabies.

Polyphonic: Playing this game made me realize how much I unwittingly missed playing the early games and even proved to their greatness to me. This is probably the hardest game I played this year and certainly the most infuriating. I can’t tell you how many times I died in the exact same spot, over and over again. Very humbling. I have only defeated one boss… which is one more than many of my friends have defeated! I rated this game highly mostly because I wish this was how every publisher handled a great old property. I like the new Zelda and Mario games, but why can’t they also produce a few games that actually uphold the visual style of the originals?

The Mega Man Effect

Nhex: I’m still horrified at the irony that I need a current generation console to play this.

Jeff LeVine: I can’t get used to how stiff, fast and demanding this gameplay is. If you had played a fair lot of the earlier ones, I’d imagine your skills learned there would definitely carry over. I can see this is meant to be played and mastered in long sittings, where you just power your way in and figure out the tricks, memorize a course. My problem comes when I die three or six times in a row, say “fuck it” and turn off the system. I still haven’t even gotten to a boss! I’m just focusing on the Galaxy Man level, which I hear is the easiest. I keep screwing up on those stupid claw things grabbing me and throwing me into the spikes; they’re so quick! I get happy ‘cause I avoided a couple then…

ZS: I don’t the difficulty level here is a failing in either the gamer or the game so much as major shift in the difficulty of games over the past few decades. Games can still be plenty difficult, but now if you can’t get past a certain spot you’re likely to still benefit in some way. Maybe you get experience points or a stats boost just for trying or a hint box pops up that tells you what to do. Or you go to Gamefaqs. You know, in Bioshock if you die, the enemy retains any damage that you inflicted on it while you go back to a full health bar. Back in the day, you’d have to enter a 16 character Game Genie code to get the game to hold your hand like that.

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Coint & Plick 2009 #23: Machinarium

Posted in 2009 by trdn89 on February 15, 2010

46 points, 4 votes

Official Game Site


Abanana: Great art style and some good inventory puzzles. I could do without the minigames.

Jjjusten: Really beautiful game, charming and lush in a way that Braid pretended to be but never was. It’s really an homage to ye olde point and click adventures, which carries with it the unfortunate caveat that you’ll probably be running to the walkthrough time and time again because let’s face it, some of the puzzle solutions make no logical sense. It’s a stunningly pretty and adorable movie that you get to poke at and live in a little bit, and that’s worth something though.

Mordy: Great, gorgeous, and brutally difficult.

Designer Interview

Polyphonic: A great point-and-click Flash game with beautiful art and a lot of style.

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