23 points, 3 votes
BNW: The game’s best and most creative DLC yet.
CraigG : This DLC returned me to the original creepy atmosphere of the original game. I remember when first playing Fallout 3, sneaking through big dark buildings, wondering what is around the next corner, etc. Operation Anchorage and Broken Steel didn’t really have this, and the only time I felt the same in The Pitt was the train yard when collecting the steel bars. Point lookout was altogether more sinister (perhaps because of that Ferris Wheel and my deep seated fear of carnies), and the punga fruit trip sequence was pretty cool, albeit pretty Max-Payne-dream-sequence-y. I also genuinely felt a little violated at having part of my brain removed, but was glad I could pick up the jar with it in later.
JimD: The reason there aren’t many big games in my list is that I spent most of my year playing Fallout 3. This is the best of the expansions, and when I finally decided I was ready to stop playing, I went and got on the boat with that girl I’d rescued, turned off the 360, and imagined myself making a little life with her. Let’s be clear – I’ve never imagined the post-game life of any of my RPG characters before, and it’s not something I intend to make a habit of. But that’s how good Fallout 3 is, I guess.
20 points, 1 vote
Telephone Thing: So yeah, Fury is awesome. Still a bit iffy on Zone Battle, but the other modes are fantastic, the new tracks are great (with one exception- I forget the name, but there’s one track where most of the ground is the same color as boost pads, argh), and the presence of brand-new models and skins for every single ship is a nice bonus.
Jeff LeVine: It really feels like a full game now! I especially love that they finally added in stats. I was suprised to learn I’d only played the game for 29 hours so far. I love that the remixed tracks start with that same pure light blue of the PSP game before getting all crazy. I’m sad to see they’ve put the advertisements back in 😦
HIDERE: This is still the only racing game worth a damn. Fucking fantastic tracks, fucking fantastic music, fucking fantastic ship design. So so so great.
15 points, 1 vote
Jordan: Broken Steel adds a “Puppies!” perk so that if your dog gets killed you can just grab a new one from the litter.
Goole: BS raises the level cap to thirty and extends the main story. If you’re gonna get only one bit of DLC for Fallout, I’d get this one.
MH: I’m amazed by the power of the Tesla Cannon; it completely sucks in a close-quarters firefight but if your character stats are reasonably high, you can pick off Enclave guys from what seems like a half mile away.
CraigG : Fallout was the game I played most in ’09, but it’s an ’08 game. Hooray, then, for the DLC. Broken Steel was a good, tight bunch of missions with a fairly linear story line which would normally be a bad thing, but I think it’s exactly what the DLC needed to be. I think it was made all the more enjoyable because it raised the level cap, so your character was leveling up, plus you are killing so much enclave that you just keep filling your pockets with great armor and guns. I did have a few embarrassing moments though where I would be repairing my armor with some newly acquired armor and end up with my dude running about in his pants for a while accidentally, but I think that’s a Fallout staple. My only criticism of this expansion was the albino radscorpions.