The ILG Coint & Plick Awards

Coint & Plick 2008 #55k: Buzz! Quiz TV

Posted in 2008 by trdn89 on February 22, 2010

10 points, 1 vote

Official game site

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Coint & Plick 2008 #55j: You Have To Burn The Rope

Posted in 2008, Free Games by trdn89 on February 22, 2010

10 points, 1 vote

Official game site

Nhex: Needs no explanation. In my heart, it deserves MORE points.

David R: LOL at folks on the interwebs saying “I keep on hitting the boss with my axe, but it doesn’t work!”

Tombot: Is there a three-page Gamasutra article about this yet?

Noodle Vague: I thought this was shit until the third go when I unlocked the secret room.

End Music MP3

Coint & Plick 2008 #55i: Nancy Drew: White Wolf of Icicle Creek

Posted in 2008 by trdn89 on February 22, 2010

Official game site

Lamp: I kind of loved the general theme of downward mobility and turn-of-the-century cut-scenes that light the characters in this game in such a ghoulish, polygonal fashion; it’s a perfect fit for a murder mystery.. The Arctic setting is pretty on point for a frigid sleuth like Nancy and the puzzles are great and surprisingly tough. Good use of the wiimote as well. It’s not quite as good a game as Zack and Wiki, but in the same vein and still pretty dope.

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Coint & Plick 2008 #55h: Final Fantasy VII: Crisis Core

Posted in 2008, PSP Games of the Year by trdn89 on February 22, 2010

10 points, 1 vote

Official game site

Mitch Krpata: Finally, a Final Fantasy VII product worthy of the name. It’s all heart. Crisis Core would be compulsively playable even if you’d never spent a moment with Final Fantasy VII. The basic mechanics share much with traditional RPGs, but they’ve been streamlined to include some real-time action elements. Although combat is still menu-driven — you can choose to attack, cast spells, and use items from your inventory — you maintain full control of Zack at all times and can block or dodge at will. Zack travels and fights alone, without a supporting cast of characters. This is different from what you find in most Final Fantasy games; it makes for economical use of the PSP’s screen and the relatively brief battle sequences keep the action moving.

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Coint & Plick 2008 #55g: Chrono Trigger

Posted in 2008 by trdn89 on February 22, 2010

10 points, 1 vote

Official game site

Cankles: Best game ever and anyone who disagrees can eatadiccup. Revisiting a lot of older games (or really just shit in general that I loved when I was ten or eleven years old) is almost uniformly v.v.v.v. unrewarding.
Except for Chrono Trigger!!!!!!!!!!!!!!!!!!
It’s pretty unique among Squaresoft bullshit in that regard. FF7 is atrocious to me today, but I could probably sit down and HELLA dig on some CT.
It was the first videogame I was actually able to BEAT on my own. *** lone, manful tear trickles down face, is absorbed by neckbeard ***
There’s a puffed-up, Fisher Price, safety scissors quality to CT that really helps it out in the long run. CT just wanted to be a shiny, flashy experience that fleshed out a smaller, simpler world (gaming- and narrative-wise) and ended up succeeding on all the levels that all the FF games flailed and failed at.

Jamescobo: I’m the guy who voted for Chrono Trigger and yes, I only gave it ten points. Now, obviously, Chrono Trigger would easily be the greatest game released in any year in which it happened to actually hit stores; it’s just such a minimally enhanced port on so many levels that it’s impossible for me to vote it in any higher than this. TAKE THAT, SQUARE ENIX. My sincerest condolences to the families torn apart by all the soon-to-be suicides among S-E shareholders; a bereavement ham will be airmailed to you next Thursday.

Fight the same series of wimps in the forect for an hour or two? I DON’T THINK SO. I think I’ll BEAT THE GAME 3 times.

Will M: The great thing about CT is that there’s virtually no running around in circles to get experience points; there’s almost no item management (aside from buying new weapons when you can and the occasional potion) and talking to the villagers is pretty fucking entertaining. The game never wastes your time with MEDIEVAL VILLAGER #457 FROM THE TOWN OF LUHIM or whatever. Battles are fast. The sheer lack of a “battle screen saves about 6 seconds per battle versus, say, FF3. Beyond that, you can avoid battles when you want to. You can’t avoid them ALL, but you can avoid enough of them that it’s awesome. Add up the speedy battle pacing and perfectly metered episodic quests and adventures and you’ve got a game that is fun to play at all times. There’s always something to do; there’s always at least a mild sense of urgency and there’s always new environments to explore.

Nhex: It’s one of my all-time favorites but still, try not to let the nostalgia/hype faze you. You’re starting with probably the most distilled essence of the SNES DQ/FF formulas at the end of an era so if you’re not already into that genre, it may turn out not to be your thing.

Caek: You know how the first 30 minutes of The Royal Tenenbaums is just montage? The first few hours of Chrono Trigger is like that. No rhythm. Really weird.

Lamp: For me, the point where you first get the ship is when I fell for Chrono Trigger. Once the game opened up a little and offered the ability to pursue each of the character’s individual stories at my own pace, to create random parties and discover new abilities, it just got crazy rewarding and immersive. Superfun.

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Coint & Plick 2008 #55f: Gears of War

Posted in 2008 by trdn89 on February 22, 2010

10 points, 1 vote

Official game site

CraigG: A perfect bit of mindless entertainment, with a storyline (and acting) on a par with Walking Tall.

The novelist Nathan Englander, a fan of the game, cites its third-person viewpoint, in which the player looks over the shoulder of the character being controlled, as a key to its success. ‘In literary terms,’ Englander told me, ‘it’s a close-second-person shooter. It’s Jay McInerney and Lorrie Moore territory. You’re both totally involved and totally watching.’ As for the collapsed architecture and blown-open spaces of the Gears world, Englander said, ‘There’s the hospital from Blindness and the house from The Ghost Writer, and I know that beautiful, ruined world of Gears as well as either of those.’

Jim: It’s an improvement on the previous game but the only reservation I have about it is that there’s too much non-shooting orientated gameplay. They obviously tried to switch things up a little and so you end up doing platformer type shit for about 45 minutes. Climax of this game is weak-sauce; no tough boss or anything. All in all, decent game but too many vehicle sections and not focused enough on the usual combat. I still enjoyed it.

Forksclovetofu : I think we can all agree that GoWII is not going to be remembered as this generation’s Bleak House.

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Coint & Plick 2008 #55e: Peggle Nights

Posted in 2008 by trdn89 on February 22, 2010

10 points, 1 vote

Official game site

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Coint & Plick 2008 #55d: Trackmania United Forever

Posted in 2008 by trdn89 on February 22, 2010

10 points, 1 vote

Official game site

JeffLevine: I finally got into this game and what sold me was the fun, crazy community levels online. Internet play is really smooth and it’s a great way to sample all kinds of user made tracks. The only downside is that sometimes those tracks are kind of broken or just too confusing for a quick jump in and try out race against fifty (or whatever) other people. Great fun though when you find a good server. Trying to improve your line and move up the leaderboard is really satisfying but awful hard; I’m currently in 638,374 place in the world rankings. The free version of the game (online mode + 65 offline tracks) should be able to be run fine on most people’s PCs, I think. Just saying.

Cozwyn : This game is great: the N+ of racing games. Damn if it isn’t addicting. I’m happy with the DS ‘port; the handling is a bit twitchy but the unlock structure and instant restarts makes it compulsively playable.

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Coint & Plick 2008 #55c: Boom Blox

Posted in 2008 by trdn89 on February 22, 2010

10 points, 1 vote

Official game site

Iroquois Pliskin: It’s the finest Wii game since Wii sports and maybe even better.

Tombot: Boom Blox is pretty fun! I thought the music was the worst part, as the loops are too short and obvious but I do like being able to pick off the animals if I’m doing badly.

Forksclovetofu : Surely a great game although you will feel like a dork for playing electronic Jenga with a glorified remote even if it is THE FUTURE OF FUN!!!!! I only wish the developers had the courage to stop trying to make me get involved in some totally arbitrary anthropomorphic storyline. Great, you are chickens fighting in the old west and monkeys defending a citadel. Guess what? NO ONE CARES. WE JUST WANNA BLOW SHIT UP.

Lamp: Not only is this addictive and awesome but it also has a great soundtrack from Mark Mothersbaugh. One of the levels has this jazz groove track that sounds like WTF Nintendevo and it is really rad. Overall though, it’s no Dokapon Kingdom.

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Coint & Plick 2008 #55b: Karoshi 2.0

Posted in 2008, Free Games by trdn89 on February 22, 2010
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