The ILG Coint & Plick Awards

Coint & Plick 2010 #21: Civilization V

Posted in 2010 by trdn89 on June 5, 2011

45 points, 2 votes, .5 TOP GAME vote

Official Game Site

Civilization V

Gravel Puzzleworth: I think this will be an amazing amazing game when it’s finished (2/3 years from now) but I’m not sure I’ll ever love it as much as IV; it’s a too little too facebook in a way I can’t quite put my finger on – I really & honestly like almost every design decision they took and the 100% unifying thread of them seems to have been ‘remove the things that aren’t fun’ – I’m just not certain I like fun as much as the game’s target audience?


PC Gamer


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Coint & Plick 2008 #21b: Audiosurf

Posted in 2008, PC Games of the Year by trdn89 on February 23, 2010

30 points, 2 votes, 1 TOP GAME vote

Official game site

Brilliam: Someone on ILX said of Audiosurf, “if you hate this game, you probably don’t like good music.” Pretentious, probably a bit inaccurate but there’s a seed of truth there: if you don’t like Audiosurf, you’re playing it wrong. I’ve listened to new records using this and it makes it even easier for me to absorb them on first listen because I am so intently focused on little idiosyncrasies.

Nhex: Audiosurf sets an example of what the PC platform of 2008 could be – a wonderful, independently-developed niche game with great appeal to a hardcore base while still accessible to a broad audience. It’s sold purely through digital distribution at a very low price (I bought it for a mere $2.50 on sale) and uses online scoreboards and friends lists to cement the game’s sense of community. How much one enjoys this game really depends on how much you’re into falling block puzzlers (especially stuff like Panel de Pon or Puzzle League) and how appropriate your music collection is to ‘play’ to. I also love getting emails that someone across the world has beaten my score on a track.

Will M: I totally still boot this up every once in a while. I like listening to new records on it because it puts you in this great head-state halfway between DISTRACTED and PAYING ATTENTION VERY ACUTELY that’s just like “Whoa, I am digging this ‘Love Is All’ record more than I thought I would…”

JimD: It’s buggy as hell, the online scoreboards only work intermittently and every now and again it gives me a blank screen to play on, but still addictive. It’s just fast and smooth and pretty and fun trying it out with different songs to see what effects they have on the tracks. Fantastic idea! Addictiveness +10!

Dom Passantino: ‘Beating Heart Baby’ by Head Automatica becomes the best song ever when played on this.

Melton Mowbray: Really enjoying this at the moment. Everyone keeps watching me play, which is a good sign because no one likes to watch me play computer games.

Jeff LeVine: I’d say it’s worth ten bucks. Works great with the 360 controller. I tried out all the different sound effects, then tried it with none – which I like the most, I guess – there’s a little controller vibration every time you hit a brick, which is actually a better indicator than the built in sound effects – and doesn’t distract from listening to the music as much. Erik Satie was a very good suggestion.

Trayce: OMG YES AUTECHRE. Autechre is AWESOME on this thing. So is really heavy shit like Meshuggah, and 65dos. Give it a try.

Forksclovetofu: Can someone please explain why this isn’t on XBLA yet?

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Coint & Plick 2008 #21a: Ketsui Death Label

Posted in 2008 by trdn89 on February 23, 2010

(2-way tie for #21)

30 points, 2 votes, 1 TOP GAME vote

Official game site

Jeff Le Vine: Probably the most absurd use of the DS yet. Crazier than Bangai-O maybe. I’m loving it. A miniature miracle. Short, mini-levels that are completely fun, addicting, maddening

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Coint & Plick 2009 #21: Assassin’s Creed 2

Posted in 2009 by trdn89 on February 15, 2010

50 points, 3 votes, 1 TOP GAME vote

Official Game Site


BNW: A sandbox Prince of Persia grounded in actual history. More gameplay outside the simulation would be nice.

Fail Early, Fail Often is the wrong approach

EZ Snappin: Fixed everything that was wrong with the first one, added more stuff and still ended up with one of the more polished games of 09. Instant classic.

Creative Director Interview

Jeff LeVine: An interesting example of the range of experiences currently available in big games. The only turn off so far is some of the facial animation (particularly noticeable with the women characters), it really looks surprising ass. The city atmosphere and pulled back stuff is great though.

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