The ILG Coint & Plick Awards

Coint & Plick 2010 #13: Dragon Quest IX: Sentinels of the Starry Skies

Posted in 2010 by trdn89 on June 9, 2011

61 points, 4 votes, 2 TOP GAME votes

Official Game Site

DRAGON QUEST XI: WEAPONS OF MAP DISSEMINATION

Salsa Shark: I really had to drag myself kicking and screaming into the final battle of this game?-not because the final boss was incredibly difficult and fear-inspiring (if anything, I over-levelled)–but because I really didn’t want the game to end. And that was even after 80+ hours of gameplay, including various side quests, alchemy experiments, and re-classing just to postpone having to end my adventure.

One of the things I particularly liked about this game was the way some of the towns? stories were like scaled-down versions of Professor Layton plots (the story in Bloomingdale is a good example of this). And, like a Layton game, there aren’t really any ?evil? characters, just sympathetic, misguided beings who become consumed by their desires.
Also, I should probably admit that at least 5 of the points I awarded for this game were for the fact you can alchemise a slime costume, and that this slime costume is necessary in order to complete one of the side quests. Amazing.

Telegraph UK review

Lamp: dragon quest ix is a well-made game. its the jrpg equivalent of a functional hollywood blockbuster & its not surprising that the game was immensely popular in japan or that nintendo was willing to take a gamble on its north american publication: it works. the story is bland but enjoyable, the world bright and soft, the game’s mechanic rewarding w/o ever overwhelming or frustrating the player. it lacks the imagination or dark undercurrents of the shin megami games or the joyful challenge of etrian odyssey but dq9 was never a chore, the multiplayer was well-integrated (if mostly unused), its a good game.

Fluffy Bunny Pwn review

abanana: the series needs some streamlining (this game literally put me to
sleep several times) but the basics are still great.

Furu Anime Panikku review

Official Game Site

DRAGON QUEST XI: WEAPONS OF MAP DISSEMINATION

Salsa Shark: I really had to drag myself kicking and screaming into the final battle of this game?-not because the final boss was incredibly difficult and fear-inspiring (if anything, I over-levelled)–but because I really didn’t want the game to end. And that was even after 80+ hours of gameplay, including various side quests, alchemy experiments, and re-classing just to postpone having to end my adventure.

One of the things I particularly liked about this game was the way some of the towns? stories were like scaled-down versions of Professor Layton plots (the story in Bloomingdale is a good example of this). And, like a Layton game, there aren’t really any ?evil? characters, just sympathetic, misguided beings who become consumed by their desires.
Also, I should probably admit that at least 5 of the points I awarded for this game were for the fact you can alchemise a slime costume, and that this slime costume is necessary in order to complete one of the side quests. Amazing.

Telegraph UK review

Lamp: dragon quest ix is a well-made game. its the jrpg equivalent of a functional hollywood blockbuster & its not surprising that the game was immensely popular in japan or that nintendo was willing to take a gamble on its north american publication: it works. the story is bland but enjoyable, the world bright and soft, the game’s mechanic rewarding w/o ever overwhelming or frustrating the player. it lacks the imagination or dark undercurrents of the shin megami games or the joyful challenge of etrian odyssey but dq9 was never a chore, the multiplayer was well-integrated (if mostly unused), its a good game.

 

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Coint & Plick 2008 #13: LittleBigPlanet

Posted in 2008, PS3 Games of the Year by trdn89 on February 23, 2010

42 points, 5 votes

Official game site

JeffLevine: Best story mode in a platformer in years (decades?), still not sold on the community stuff though.

Polyphonic: I find the gameplay of LBP a little boring. If not for that, this would easily be the game of the year for me. I find this game impressive, and it deserves to be mentioned.

Jamescobo: Of course it was a disappointment – how could it not be a disappointment? You’re kidding yourself if you can’t see the brilliance of what it actually turned out to be, though. Thanks to the occasionally frustrating controls, LBP is, if not a Mario-slaying classic platformer in its own right, at least a studied, well-executed tour of the genre’s most reliable conventions, right down to the deity-invokingly infuriating final level before the boss (that wheel can go fuck itself for real). Besides, I’m tempted to cut Media Molecule some slack out of respect for their sheer corniness; the only way they could ever hope to release a sequel to this neverending game would be to promise to get the jumping exactly right.

Why LittleBigPlanet Is Web 2.0 For Games, Fulfilled

EZ Snappin: It’s a beautiful concept with striking art direction wrapped around a floaty turd of a platformer.

ZS: It’s too bad that I’ll probably never own a PS3 and my friends don’t have one either. I’ll never see this in action, other than Youtube clips, likely.

Forksclovetofu: Gawd, if this makes me buy a PS3, I’m gonna be so pissed.

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Coint & Plick 2009 #13: Flower

Posted in 2009, PSN Games of the Year by trdn89 on February 15, 2010

59 points, 7 votes

Official Game Site

Metacritic

Antexit: This and Canabalt, best one-button games in years. Beautiful and ethereal and stoner-y and like nothing but itself.

Jamescobo: I pretty much love this. I’m not quite know sure how to talk about it without sounding like one of those Games As Art turds, but this game is so great and I apparently haven’t even gotten to the revelatory part yet (fortunately the game gives you a trophy for sitting at the start screen for 10 minutes, which is conveniently just enough time to write furious emails/posts to e-bros to get off they asses and buy this game NOW NOW NOW) that it may be unavoidable. It pretty much single-handedly justifies the purchase of a 1080p tv.

Forksclovetofu: PS3 showing up the Wii pretty badly here. Much better after a few drinks but don’t watch if someone else is playing; U WILL BE SICK.

Polyphonic: Cool interactive screensaver, bro.

Gamasutra

Edgertor: Better in concept than execution, but still unusual and fun.

Webber : The game ended up being more linear than I hoped, but playing the first few levels where nothing can hurt you and there’s not much of a point was incredibly relaxing. More games that aren’t really games, please!

Developer Interview

Jeff LeVine: A very unique experience. I’ve certainly played no other game like it. The art, music, motion control and vibration worked together really well. As original as it is however, I just didn’t find it terribly compelling. There’s really not much game there. It’s also way fucking schmaltzy.

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