The ILG Coint & Plick Awards

Coint & Plick 2010 #75: Railworks 2

Posted in 2010 by trdn89 on April 11, 2011

14 points, 1 vote

Official Game Site

BBC News Interview

Jim D: There are bits in this game where you need to do nothing more than stare out of the window for 8 or 12 minutes. The challenge comes from maintaining concentration on doing nothing for that long, without then forgetting to reduce your throttle by 5% when those 8 minutes are up. Weirdly fun, pretty zen, and unlike anything I’ve done in a game before, so for that reason it gets a strong vote.

Princess TamTam: I’m starting a railworks clan everyone. Please add =[420]=LoCo-Motive to your gamertags.

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Coint & Plick 2009 #75b: Anno 1404/Dawn of Discovery

Posted in 2009 by trdn89 on February 12, 2010

7 points, 1 vote

Official Game Site

Jamescobo: Arguably the prettiest game in this entire list.

Metacritic

NeoGaf Thread

GameFaq Beginner’s Guide

Black Christian News(?) take on the Wii version

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Coint & Plick 2009 #75a: Way of the Samurai 3

Posted in 2009 by trdn89 on February 12, 2010

2-way tie for #75.

7 points, 1 vote

Official Game Site

Metacritic

Forksclovetofu: A Feudal Japan sandbox game where you can wander the countryside like Toshiro Mifune in search of the next town to save or ravage? I gotta pick this up soon.

This is not a Review

Jamescobo: Way of the Samurai 3 is an assload of fun. Reviewers who initially denied the game its due thanks to the admittedly unspectacular presentation (it doesn’t look bad or anything, but it’s certainly not a title you use to show off your HD rig) somehow managed to block out all the advancements in scale and scope the series took with this game. Think of it as an open-world consequences simulator; every action you take, from which NPCs you choose to help to which side of your sword’s blade you choose to use, plays out somewhere down the line in this game, and since it’s designed for multiple play-throughs (multiple endings, branching paths, timed/unique NPC interactions, etc.) the smallest things can end up having major effects on the path you take through the game. PLUS, the swordplay is stupidly fun – it’s not the most intuitive setup going, but once you get the hang of it the game bends over backwards to give you opportunities to feel like a Kurosawa-esque badass. Basically it’s Heavy Rain + Bushido Blade; in retrospect I should have voted it much higher.

Developer Interview

“Get that katana sharpened and start eating things you pick up off the ground!”

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