15 points, 2 votes
jim in glasgow: (May 19, 2010) Once bitten thrice shy; not even going to consider playing this.
(November 7, 2010) Think i might be poop socking it.
Chrisv2010: Black Ops has toned down the sniping to the point that there are no more of those quick scoping shitheads. A sniper rifle needs to be used like a sniper rifle.
Polyphonic: I was blown away by how incomprehensible the cutscenes are.
Antexit: I feel like I get more or less the same sort of concentrated pleasure from the new pac-man game as from this game. the amount of playtime it would take to get up to 15x prestige you could probably work at mcdonald’s and save enough to buy gold-plated guns irl…
jjjusten: oh my god the single player on this (yeah yeah i know) is the dumbest shit i have ever seen… and i played just cause 2!
Time for some disappointments.
Every voter was given the option to list their most disappointing game of the year on their ballot. For some, this meant their least favorite game; for some, the one that didn’t live up to their expectations; for some, the reasoning was completely personal.
There was a definite consensus “most disappointing game”, but several games pulled single votes. Let’s start with those.
HIDERE – I pick BEATLES: ROCK BAND, not because of the game itself, but because the Rock Band peripherals (especially the guitars) are so incredibly fragile that leaving them alone for only a few months at a time causes them to stop working. I have two guitar controllers and they are both utterly broken despite not abusing them in the slightest. Yes I DID change the batteries, no that DIDN’T make any difference: one controller doesn’t respond at all and the other registers a strum if a light breeze wafts across it. This renders all of the Rock Band games completely unplayable and that’s really a shame because I love the concept and general execution of these games and would have bought Beatles: RB if the controllers actually worked. As it stands? Fuck this overly-fragile shit that costs nearly as much as an entire game system.
WillM – CALL OF DUTY: MODERN WARFARE 2 – It wasn’t the game itself that disappointed me, but the utter mess leading up to its release. Certainly the loss of dedicated servers for PC was a blow; there’s nothing better than renting a server for you and your friends to always guarantee a good game. For me, it was the whole F.A.G.S. scandal that really put it over the top. I have a hard enough time dealing with that shit on Xbox Live, but for a company to put out that kind of hate speech in their advertising completely put it over the top. I don’t know if I would call it a “boycott,” but that nonsense certainly determined that I did not care how good this game was: I wouldn’t be paying for it.
jamescobo – The FIGHT NIGHT series used to be one of my favorite series in games, and then ROUND 4 came out and uh well things changed in a hurry. Whoever designed the training minigames deserves to be sent to the hottest circle of hell.
If – KATAMARI FOREVER was a real bummer. “If it ain’t broke” is all well and good with something as awesome as Katamari, but _literally_ the same levels as the 360 version from a couple of years ago? Daaaaaamn.
Euler – More than anything it was NOT HAVING ENOUGH TIME TO PLAY video games this year.
56 points, 5 votes
S1ocki: The single-player campaign is disappointingly dumb (especially after the inspired narrative tricks of the last game), but the multiplayer, as problematic and unbalanced as it can be, is crack cocaine.
JeffLevine: Just an amazingly addictive multiplayer game that’s hard to put down. In a way, I feel like the last two Call of Duty games are better (more balanced and less over the top). Still, on console there’s no other new multiplayer that feels better and offers so much.
Antexit: You can just feel your synapses fizzing when you play this game. It’s a bit of a bummer that the single player is so obviously inferior to MW1’s, which did some really interesting stuff with story and perspective, but single player almost feels like bonus content for a game like this.