The ILG Coint & Plick Awards

Coint & Plick 2010 #53h: APB

Posted in 2010 by trdn89 on May 10, 2011

20 points, 1 vote

Official Game Site

Princess TamTam: Like James Dean… taken before its time…

Will M: that oficial apb character artwork is really boob. i mean uh breasts. good. i meant good.

PC Gamer review

Ste: APB doesn’t look as impressive as first suspected

Official Game Site

Princess TamTam: Like James Dean… taken before its time…

Will M: that oficial apb character artwork is really boob. i mean uh breasts. good. i meant good.

PC Gamer review

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Coint & Plick 2010 #53g: Deadly Premonition

Posted in 2010 by trdn89 on May 10, 2011

20 points, 1 vote

Official Game Site

jjjusten: yeah yeah everybody is going to think that im being captain challops here but this really was my second favorite game of the year. it is completely unhinged but theres something so good underneath the slapdash budget production that everyone (well everyone w/a 360 at least) really ought to give it a try. this is a game that should be used as an example of the difference between badly thought out mechanics and broken mechanics, and a lot of reviewers seem to have flubbed that one. the gameplay is at times, and maybe often, kind of shitty (it does get better), but that isnt the point here, its a suda 51 sort of experience where the depth of abject weirdness just gets more and more satisfying until suddenly you dont care that the cars all drive like bricks and the combat mechanic is pointlessly easy once you get one of the special weapons and that the character models are at least a generation or two behind par. also make no mistake, the dudes behind this game are totally in on the joke, and if you stick with it long enough you will reap the rewards.

FAIR WARNING: if you have a pulse, you will hate the first hour or so of this game, no question, but stick with it because it’s worth it. Repeat this mantra the first time you drive (oh and also be sure to hit the a button to talk every chance you get, there is hidden gold, especially when you are driving alone). Also keep this persistence creed in mind the first time you have a long long long series of timed button presses to escape from danger (trust me, you’ll know it when you see it).

also, BEST PAUSE MENU IN ANY GAME EVER.

Jordan: i’m heartened that there are still broken + hilarious games being made for the youth of today

Polyphonic: I enjoyed playing the first two hours of this. Definitely going to pick it up at some point. It is sort of a so-bad-it’s-good thing though. I think you could combine elements of Nier, Deadly Premonition, and Alan Wake and make one amazing game.

Eurogamer review

Something Awful review

Goole: you know now that i think of it “deadly premonition” makes some actual sense as a phrase unlike “resident evil” and “silent hill” which are just stupid.

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Coint & Plick 2010 #53f: Disney Epic Mickey

Posted in 2010 by trdn89 on May 10, 2011

20 points, 1 vote

Official Game Site

Princess TamTam: An enchanting journey into a dreamworld of magic.

Warren Spector Interview

salsa shark: Not too sure what IGN is on about. I think the camera works fine for the most part, with only rare instances where you can’t swing it behind you or go into first-person mode. Otherwise, you can move it all around you, though it’s a bit slower than I’d normally like. The control scheme is basic but there are only two times it’s irritated me: first, when trying to jump near a NPC, who I then end up talking to, because A is both jump and ‘interact with NPC’; second, when trying to paint/unpaint a chunk of scenery on the ground and not being able to paint it because for whatever reason the game doesn’t seem to understand where I’m pointing (it’s hard to explain, but thankfully so far this hasn’t rendered crucial parts of the game unplayable).

If there’s anything that has me near Wiimote-throwing point, it’s the poor quest management and the way every task seems to turn into a fetch quest. A number of non-essential quests ‘expire’ if you neglect to complete them during a specific moment/area of the game (the world isn’t fully explorable; I don’t think you can retrace your steps and revisit old areas unless it’s part of the storyline moving forward), and I find the quests themselves are all kind of redundant. Collecting 5 spark plugs turns into 5 fetch quests for various NPCs who all look similar and are easy to forget/mistake for one another. It’s all ‘oh yeah, I have a spark plug, but you can’t have it unless you throw these bunnies into a vacuum tube,’ or ‘yeah, I’ll give you this statue, but you have to find me a flower so I can woo Henrietta,’ then ‘I’ll help you arrange a bouquet of flowers, but you have to find me three flowers first,’ then AARRRGHGHGH WHERE TF ARE THE STUPID FLOWERS JUST LET ME GET TO THE NEXT PART OF THE GAME ALREADY. Okay I love quests and adventure games but seriously this is almost too much even for me.

But it’s a very nice game to look at and I’ll stick with it for a while longer.

CaptainLorax: I read this thread before I went to sleep last night and at one point in the dream I was playing this game or something. I just remember the Bunny Kids except they were Bunny Boys that had chairs for faces. They were actually pretty cute.

Eurogamer review

Noodle Vague: Emo versions of kids cartoons are probly the most horrible fucking thing ever invented ever.

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Coint & Plick 2010 #53e: Guwange

Posted in 2010 by trdn89 on May 10, 2011

20 points, 1 vote

Despite being more well-known in the West for games like DonPachi and Deathsmiles, Guwange is one of Cave’s most revered shooting titles in its native Japan. This is for two reasons: its medieval setting is a nice break from the usual science-fiction fare found in the genre, while its unique “shikigami” mechanic turns what could be a tedious shooter into an enthralling blend of frantic action and delicate positioning. – Kotaku

Alan N: This was the year that I officially regressed into a moldy retro gamer. the focus is really narrow on my list: shmups, j-rpgs, and platformers. I’m basically OK with that.

Eurogamer review

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Coint & Plick 2010 #53d: Ketsui: Kizuna Jigoku Tachi

Posted in 2010 by trdn89 on May 10, 2011

20 points, 1 vote

We have the year 2054 and we are in the middle of a War. An Evil Company by the name EVAC is making massive Profit by, illegally, Producing and selling Weapon Systems. The United Nations discovered EVAC’s doings and asked them to immediately stop all actions and to Destroy all Facilities. EVAC refused to take any action and now the United Nations started a preventive War against the evil Company.

Trivia: The Evil Company’s name EVAC is the word CAVE spelled backwards

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Coint & Plick 2010 #53c: Mirror’s Edge

Posted in 2010 by trdn89 on May 10, 2011

20 points, 1 vote

Official Game Site

Autumn Almanac: The designers really thought about how to execute parkour platforming on a touch screen and it shows.

abcfsk: Mirror’s Edge is just wonderful.

Touch Arcade review

IGN review

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Coint & Plick 2010 #53b: Space Funeral

Posted in 2010, Free Games by trdn89 on May 9, 2011

20 points, 1 vote

Official Game Site? I think?

Bamcquern: jrpg less interesting for how it interrogates the limits of the form than for its atmosphere, unlicensed music and its Platonism-themed punch line

Nhex: Some people have pushed Space Funeral as the quirky horrible RPGMaker game of the year, but mostly it is just terrible

RPS review

Celestis makes it possible to honor the dream and memory of your departed loved one by launching a symbolic portion of cremated remains into Earth orbit, onto the lunar surface or into deep space.

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Coint & Plick 2010 #53a: Super Crate Box

Posted in 2010, Free Games by trdn89 on May 9, 2011

20 points, 1 vote

Official Game Site

Super Crate Box is coming to bring back the glory of the golden arcade age, when all that really mattered was getting on that high score list. Grab your baseball cap and loosen your pants, it’s time to fight endless hordes of enemies and collect every weapon crate you can. Prepare for an arcade delight with interesting, refreshing game mechanics, cracking retro art and a terribly hip chiptune soundtrack.

Bamcquern: not as good as the demo version but the basic idea of collecting as many crates as you possibly can no matter how doing so will disadvantage your position is still there

Rock Paper Shotgun review

MTV blog review

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Coint & Plick 2008 #53b: World of Goo

Posted in 2008 by trdn89 on February 22, 2010

10 points, 2 votes

Official game site

If: Best game on WiiWare, though I wish it was twice as long as it is.

World of Goo designer Ron Carmel mentioned the game had a staggering 90% piracy rate

Braid, as told by World of Goo

Gravel Puzzleworth : I liked it! Interesting how they packed so much so content in; every level had new ideas. I do sort of resent that I was never stuck. Maybe a bit too easy.

Forksclovetofu: Clever design and execution, comparable in some ways to Katamari. My downstairs neighbor is a mechanical engineer who knocked out the first fifteen boards in under an hour; he says this should be called “Building a Bridge”. But it’s an AWESOME bridge.

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Coint & Plick 2008 #53a: Etrian Odyssey II: Heroes of Lagaard

Posted in 2008 by trdn89 on February 22, 2010

(2-way tie for #53)

10 points, 2 votes

Official game site

Forksclovetofu : Awesomely hardcore; I got killed a dozen times before I realized that there are baddies in this cart that you simply should not fuck with unless you’ve got major hours logged. Typical Atlas: it asks so much from you, delivers a thin opiate gruel and demands that you step up to the plate hard if you wanna suckle. The mapping element and obsessive grinding really reminded me of bygone epic junior high Basic D&D campaigns. Definitively the opposite of “casual gaming”; requires you to devote way too much energy to ciphers and care far more than you should about showing the game who’s boss.

Lamp: I had a pretty good time with the dungeon mapping element that allows you to graph out the dungeons on the DS touchscreen instead of forcing you to remember layouts or keep a hand-drawn map of your own. It’s a pretty narrow and obsessive little game, but it can get engrossing.

The first level of Etrian’s labyrinth is filled with a number of beasts that don’t appear too tough, though once you reach the first boss and realize that this over-sized dinosaur can kill any of your party members with a single swipe, you’re forced to spend literally hours killing the snails and hedgehogs you so recently took for granted, just to crank up your experience points enough to survive the dragon. And it only gets worse from there.

Abbott: Freaking impossible.

Will M : You have to, like, try.

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