65 points, 3 votes, .33 TOP GAME votes
Captain Lorax: Pretty much on the same level as the first one. Maybe the combat is better with a few more options. The atmosphere is amazing. The story is interesting; well it’s not extraordinary (the premise is) but I’m compelled to listen to the audio diaries. And you will finally learn a thing or two about the little sisters. One of my top 3 games of the year. I wanted it to last longer so that I could use my final plasmid upgrades more often (maybe if I had chosen to harvest the little girls). The worst problem with the Bioshock series is that chopping at a tough enemy and then regenerating over and over again just to finish them off feels like cheating.
jjjusten: It really could have been so much better, and the O_O promo shit for bioshock sky city or whatever really didnt help the good will toward this game, but its better than people seem to think – i guarantee that if you go back to bioshock 1 (which is great, jesus christ calm down already) youll start to notice some of the work that went into the environment reboot. Multiplayer never really came together but the few times a lobby would get rocking it was actually a ton of fun, just dont expect this to uh ever happen again unless you set it up w/yer pals, sorry. Big Sister attack waves were fucking hard as nails and unnerving most of the time (although unfortunately if you figured out how to game the system a bit they werent, which is too bad). That being said, the game sorta just peters out in the middle and tbh i dont know many people who finished it so buy it cheap.
Mitch Krpata: Before BioShock 2, I would have said that BioShock didn’t need a sequel. After BioShock 2, I can’t imagine a world without one.
bnw: hollow echo of a great game.
cozen: better than the original but w/slight performance issues & originality questions. still, a solid shooter front to back and a damn sight better than the other bioshock retread released this year (‘singularity’)
45 points, 3 votes, 1 TOP GAME vote
Brilliam: There’s a lot to be said for a game that just feels right. N+, more than any game I can remember in the recent past, feels right. Its physics are neither floaty, nor overly frictional and oppressive; the game is as airy and precise as a monofilament whip and, as such, is as difficult to master. There’s also a lot to be said for a game that comes in bite-sized but satisfying chunks. Minimalist but clean graphics are, in my opinion, both a lovely use of HD technology and a striking contrast to it. A perfect game morsel and my favorite of the year.
JeffLevine: No-nonsense. Endlessly challenging. One of the greatest games of all time.
Forksclovetofu: Effortlessly transports me back to being a twelve year old. Easy to learn and a major pain in the ass to master.
WillM: I love the slidy-glidy-grey-on-grey action. I went back the other night to top all of my friend’s scores on levels 1-10 because I am a DICK.
GM: My ninja blows up way too much.
60 points, 3 votes, 1 TOP GAME vote
Forksclovetofu: As killer as apps get; easy to pick up and play and immediately engaging. I’m expecting this to take over America the instant it’s released here.
JimD: Picross in 3D stops being a pen and paper logic puzzle and turns into a hammer and chisel logic puzzle! Chipping away at a big block until you’re left with a little 3D sculpture is just hugely satisfying. And the chewiness of the puzzles is just right too, they’re consistently challenging, sometimes infuriating, lots of fun. Even the time limits are perfectly judged (man, the number of times I’ve lost a star by being 5 seconds too slow…). So somehow this has ended up being my game of the year.