10 points, 1 vote
Craig G: Somehow the ‘quest’ wrapper on this game turns it from just a simple Bejewelled vs. mode to a game that I can’t put down. I don’t understand why; I never know what the actual purpose of the overall quest is, as I never read any of the game text. I wander from place to place wherever the arrow tells me to, fightin’ stuff, levelling up and getting more spells. I know I’m basically just playing battle after battle, but I can’t stop myself from playing this game… just like its predecessors. My main gripe with this one, unlike Puzzle Quest and Puzzle Quest Galactrix, is the curve just seems too gentle; it never gets difficult.
Jenny: It’s great on the iPad and decent enough on the iPhone.
10 points, 1 vote
Jordan S: Damn, I love the shit out of this game.
Mayor Jingleberries: I’m kinda getting the hang of this. I tweaked my sliders a bit but even so it seems like the key is to take until you have one or two strikes and then wait for something in the zone to swing at. Also is a good idea to look at the bottom of the zone in certain situations because it gets rid of a part of the plate you have to look after during a pitch. It’s really a friggin commitment to get your stats up. I’m on my fourth season and I barely have more than 70 contact against righties and lefties, 70 power against righties and 50 against lefties and the rest of my stats are kinda horrible, esp stealing which Id like to do but its pretty much impossible to improve significantly.
Jimmy The Mod: This is v hard.
Jeff LeVine: My main problem with The Show right now is that the games simply take too long to play… the idea that a game takes an hour fifteen to two hours to play through is something I just can’t face . It gets quite boring (just like real baseball).
10 points, 1 vote
Salsa Shark: This game isn’t particularly challenging or long, but the art direction is thoughtful with a limited but striking colour palette and characters who move gracefully. Alice in Wonderland is rarely ever irritating, save for some of its longer battles, which are marred by having to use the stylus to swipe in odd ways/directions. It’s still a visual treat and a pleasurable 10-12 hours of gameplay.
Zappi: Really like the art style and reviews seem to be favorable.
9 points, 1 vote
Craig G: I bought this when I had finished with all the Fallout 3 I could handle but still had a post-apocalyptic yearning, hoping that this would fill a void while I waited for the next Fallout. Despite it’s shortcomings (and there are a lot; serious texture problems, weirdly Irish/American Russian accents, infuriating ‘tap a button to do something’, all the NPCs shouting in unison with the jibber jabber when you walk through a crowd, too many Quick Time Events), I still really enjoyed this game. The story is well told in bite size chunks around short ‘missions’, and kept me on the hook. A nice post-apocalyptic nine hour distraction.
8 points, 1 vote
abanana: A classic that got its first stand-alone US/UK release this year on a platform people actually own.
Kingfish: This game is funky; it borrows art from SQ and Castlevania IV plus plenty of familiar baddies show up, usually with the exact same animation of later games.
7 points, 1 vote
if: While there was decent humour in Half Minute Hero’s retro-parody style, the surprise was that it actually succeeded in being an excellent 8-bit RPG (or rather 50 8-bit RPGs) with all of the boring bits taken out.
goole: Thought this was TMI for a sec…
7 points, 1 vote
jamescobo: I makes mah money doing social media marketing (i.e. Facebooking it up for corporate clients), so admittedly part of my infatuation with Qrank (pronounced “Crank”, not “Cue-Rank” as I stupidly called it for like five straight months) stems from constantly talking about it as a bandwagon clients need to be hopping on board with both feet. Still, as an object of game design, it’s pretty much the perfect example of how an iOS trivia game (or really even a mobile trivia game all-in) should work: the questions are always both new and pertinent (I still give props to the question-writers for throwing one in about Kevin Costner’s Gulf-cleaning doohickey literally the day after the news broke), the power-ups are helpful without being game-breaking and the location-based applications are a stroke of genius. I actually made sure my flights home for Christmas break went into as many airports as possible just so I could pick up badges for playing in those states. It’s always fun to brag about adopting early enough to actually unlock the badge for being top-10 in the world one day… now that there’s an actual userbase, I doubt that’s ever gonna happen again though.
6 points, 1 vote
Craig G: At first it’s a game that’s overwhelmingly random in its assaults, but as you get better you’ll discover that surviving isn’t luck; strategy in power-up usage plays a big part in lasting just a little bit longer. Unfortunately, my 3G load times are a little too long to make this a truly great portable (read; toilet break) game.