The ILG Coint & Plick Awards

Coint & Plick 2010 #33: Rock Band 3

Posted in 2010 by trdn89 on June 3, 2011

30 points, 3 votes, 1 TOP GAME vote

Official Game Site

JimD: I was out of practice by about five years until I got this and the pro keyboard. Now I can play again. So that’s a pretty huge gift to get from a game.

Joystiq review

Mitch Krpata: The best music game of all time just got better. But did we see its death throes?

Game Informer

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Coint & Plick 2008 #33: Bioshock

Posted in 2008 by trdn89 on February 23, 2010

25 points, 1 vote

Official game site

Antexit: I think I’m about halfway through now. This game gets hella difficult around the midway point. The stealth stuff drives me bananas and there’s a little too many retrieval-style missions, but this game is fascinating and super fun and crazy imaginative and is the best-looking and best-sounding game I’ve ever seen.

Melton Mowbray: Cor, this game is good. Last night, whilst playing it I thought “Fuck, this game is boring. I feel like I’ve been playing it for hours.” Turned it off and went to bed only to find it was 5:30am. I’d been playing it all night!

I also wonder how much better the graphics would’ve been had they not been compressed to fit on a DVD.

Matt D: Bioshock is the first game that lets me combine the power of fire and bees into flaming bees. This is totally worth the price of admission on its own, especially when the application of said flaming bees makes the enemies scream “Fire AND Bees? That’s just not FAIR!”

Jeff Le Vine: I feel like this was an over-rated, but very solid game. It’s a bit of a drag that the game has no replayability and no multiplayer. It would have been great fun if after beating the game solo you could play a powered-up co-op campaign in the same world, just for laughs. I also felt like there were just too many hacking mini-games (when I got the achievement for beating fifty of those I felt sick) and too many hunt and fetch elements to the game. The story is also a bit sparse. Still, it was fairly addictive and certainly an appealing world to stomp around in for five days.

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Coint & Plick 2009 #33: skate 2

Posted in 2009 by trdn89 on February 15, 2010

31 points, 3 votes

Official Game Site


CraigG : After hearing good things on ILG about the original Skate, I picked it up for £7, and two weeks after finishing it I bought Skate 2. It has filled the ‘pick up to pass 20 minutes‘ void left by the shitness of recent PES iterations very well. The controls are spot on, there’s a genuine reflection of your “skill” in the tricks you pull off (people who are rubbish can’t button mash to beat you, or accidentally pull off consistant noliie inward heel flips, etc) and most importantly, the physics feel right most of time. There’s no magnet that drags you to the rail you’re trying to hit just because you press a button.

EZ Snappin: Brutal learning curve eventually turned me off but until I hit that wall I had a helluva good time.

Producer Interview

Cozwn: I’m so glad you can walk up stairs this time; the little dude in Skate 1 was one dalek-ass motherfucker!

If: I get points and rewards based on killing myself in hilarious and inventive ways? What a great idea! The rest of the game is also impressive. Special award to the incompetent GAME employee who put this in the box without realizing when I was trying to buy Skate 1 for less than half the price.

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