45 points, 3 votes, .5 TOP GAME vote
Mordy: Two huge things have made Madden 2011 unexpectedly my favorite Madden release ever. 1) They tweaked running backs so that the experience of moving them feels much more fluid and responsive. There’s nothing quite like ducking and weaving between DEs with Shady McCoy and breaking off a big game. 2) They tweaked the defenses to actually have decent AI. Instead of impossibly high scoring Madden games with tons of successful hail mary’s games are actually somewhat reasonable. Stupid offensive plays rarely pay off and as such is goes from being a really fun arcade’y game to being the closest Madden has ever come to capturing the feel of a real football game.
forksclovetofu: aw man, why did i go and buy this…
31 points, 3 votes
Iroquois Pliskin: Such a subtle game, both in terms of its environmental charms and its unsettling narrative. Beyond the generally awe-inspiring attention to graphical detail manifest in the flora and fauna and climate of Leboa-Sako, Clint Hocking’s Africa-set magnum opus abounds in the small touches that communicate an authentic sense of place: patches of leaf-filtered sun on the floor of your safe house, bugs on your windshield, the golden luster of the savanna grass at sunset. And having to look down at your map while driving so uncannily replicated the hazards of real-life vehicular navigation that you forgave the frequent mishaps it caused.
Mitch Krpata: Sober, thoughtful, and mature — three words we don’t usually associate with a first-person shooter. Because its game world is so big, Far Cry 2 can seem slow-paced. You’ll cross the map to accept a mission and then have to turn around and go back to accomplish it. As smaller firefights erupt along the roadways and at guard shacks and enemy safe houses, a simple trip might take half an hour or more. The sparsity of checkpoints means that the death of your character can erase significant progress. Yet the game casts a spell as you go deeper. Detours become ever more alluring. And if you lose your bearings in the wilds of Africa, well, that’s the point.
Jeff LeVine: I agree it has problems but what sandbox game doesn’t? On the plus side, the world created is a pretty impressive environment to wander around in. You can go by foot through miles and miles of bush, ride various cars and take boats around. I like the pacing. It seems a little slower, a little more casual than the average sandbox. The various mission scenarios are fun to fight your way through. The game just feels like a ‘B’ though and in a season this packed with ‘A’ games, I could understand why people would skip it for now.
56 points, 5 votes
S1ocki: The single-player campaign is disappointingly dumb (especially after the inspired narrative tricks of the last game), but the multiplayer, as problematic and unbalanced as it can be, is crack cocaine.
JeffLevine: Just an amazingly addictive multiplayer game that’s hard to put down. In a way, I feel like the last two Call of Duty games are better (more balanced and less over the top). Still, on console there’s no other new multiplayer that feels better and offers so much.
Antexit: You can just feel your synapses fizzing when you play this game. It’s a bit of a bummer that the single player is so obviously inferior to MW1’s, which did some really interesting stuff with story and perspective, but single player almost feels like bonus content for a game like this.