The ILG Coint & Plick Awards

Coint & Plick 2010 #80d: Ys 7

Posted in 2010 by trdn89 on March 21, 2011

10 points, 2 votes

Official Game Site

Metacritic

Captain Lorax: I’ll rep for any Ys game from Oath in Felghana onward. Ys has basically nailed the winning formula for top-down action-RPGs… and it’s more action than RPG. If you enjoyed the gameplay for A Link to The Past then you will like Ys games.

Dev Interview

Localization Interview

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Coint & Plick 2010 #80c: LEGO Harry Potter: Years 1-4

Posted in 2010 by trdn89 on March 21, 2011

10 points, 2 votes

Official Game Site

Metacritic

2.7 Million sold

Producer Interview

Gametrailers

Euler: My son is playing the heck out of it, so I voted for him.

Dev Interview

 

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Coint & Plick 2010 80b: Infinity Blade

Posted in 2010 by trdn89 on March 21, 2011

10 points, 2 votes

Official Game Site

Autumn Almanac: Run to glowing spot, hit knight, run to glowing spot, hit knight. Dull. But pretty.

Metacritic

Eurogamer

Jim D: Probably voting for the engine more than the game here, but dude it’s GORGEOUS.

Even better on iPad2

Dev Interview

A beautiful garden with very high walls

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Coint & Plick 2010 80a: Halo: Reach

Posted in 2010 by trdn89 on March 21, 2011

 

10 points, 2 votes

Official Game Site

Metacritic

Polyphonic: My favorite Halo is Pretty Hate Machine.

Zero Punctuation

Over 200 Mil in sales for day one

bnw: One nice thing about Halo games: colors and light as opposed to all the drab, rusted out worlds most FPS games put us in!

On an “M” Rating

Mitch Krpata: Bungie’s best effort to date, Reach is an incredibly polished, multifaceted offering.

The Beta Story

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Coint & Plick 2010 #84o: Yakuza 3

Posted in 2010 by trdn89 on March 21, 2011

10 points, 1 vote

Official Game Site

Metacritic

Matt D: Underworld melodramatic soap opera and karaoke simulator. It’s an old-fashioned action-RPG, sending you wandering around its massive world searching for some arbitrary trigger to advance the story with depressing regularity but the environment is so fantastically well rendered that you walk away from the story at any time and find something to do, and it’s charm / presentation is more than enough to overcome its deliberate anachronisms. The NA version apparently has a pile of cut content and I’m hoping for more localized development in #4.

Eurogamer

Dev Interview

Daniel_Rf: The most fun I’ve had doing chores for children ever.

Hysterical Impossibly Badly Dubbed Video Interview

Jamescobo: It sucks that they’re removing content, but I never got as much into the hostess stuff as other Yakuzatards so I’m not slitting my wrists over it or anything. As long as I can still win a fight with a tiger by sticking a cigarette in its eye, I’ll be good. Anyone who doesn’t buy this game should be reincarnated as Amy Winehouse’s taint.

Composer Interview

Cozen: Massive, despite the cuts.

Sega claims to know what’s up

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Coint & Plick 2010 #84n: World of Goo

Posted in 2010 by trdn89 on March 14, 2011

10 points, 1 vote

Official Game Site

Dev Interview

By the Numbers

Braid as told by World of Goo

Forksclovetofu: Clever design and execution, comparable in some ways to Katamari. My downstairs neighbor is a mechanical engineer who knocked out the first fifteen boards in under an hour; he says this should be called “Building a Bridge”. But it’s an AWESOME bridge.

Gravel Puzzleworth: Interesting how they packed so much so content in; every level had new ideas. I do sort of resent that I was never stuck. Maybe a bit too easy.

Durrr Durrr Durrrrr: OMG, that level with the balloons and the windmills, is probably the most graceful thing ever shown by monitor! Holy fucking shit! Who’s with me?

2d Boy Website

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Coint & Plick 2010 #84m: Victorian BMX

Posted in 2010, Free Games by trdn89 on March 14, 2011

10 points, 1 vote

Official Game Site

Nhex: I played A LOT of Flash games this year, even more than usual. It seemed like there was inventive, fresh stuff coming out every week in 2011 from every corner of the web. Victorian BMX was easily one of my favorites. This game had wonderful art, tight controls, addictive score chasing and an amusing, stupid metal riff that plays nonstop in the background to pump you up.

jjjusten: AWESOME

Gamasutra

forksclovetofu: Joe Danger/Excitebike lite but good for whiling away an hour or two. Price is right!

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Coint & Plick 2010 #84l: Veggie Tales 3D

Posted in 2010, Free Games by trdn89 on March 7, 2011

10 points, 1 vote

Download Hub

Dev interview

Bamcquern: A mock punk scribbly adventure game so nihilistic that it crashes when you win.

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Coint & Plick 2010 #84k: Trauma Team

Posted in 2010 by trdn89 on March 4, 2011

10 points, 1 vote

Official Game Site

zappi: Trauma Team is really good except for the Endoscopy section where they really screwed up the controls. Luckily though you can skip any sections you don’t want to play. The Forensics section is kind of like Phoenix Wright with Persona 4 graphics, which would probably would bore a lot of people but i love it. And there’s lots of death. How ‘adult’.

Metacritic

Atlus Interview

Gametrailers

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Coint & Plick 2010 #84j: Super Scribblenauts

Posted in 2010 by trdn89 on March 4, 2011

10 points, 1 vote

Official Game Site

Metacritic

Ars Technica

Salsa Shark: I found the first version of Scribblenauts to be a bit disappointing. Conjuring up random things and making various beasts/humans fight one another was entertaining enough, but the control system when actually trying to complete tasks was so frustrating that I didn’t get very far before shelving the game. Super Scribblenauts was a huge improvement; something as simple as moving Maxwell with the D-pad instead of the stylus actually turned the entire game around. Oh, and the addition of adjectives is pretty fun, too. When your lexicon is exhausted of adjectives and obscure nouns, you can always resort to good ol’ random fights to the death between depressed ninja velociraptors and posh metal Cthulhus or other descriptive monsters of your choice. Super wicked.

Grinding Down

Dirty Word List

GameTrailers

Eurogamer

Complete Adjective List

forksclovetofu: I honestly wish I wasn’t once bitten, twice shy about this game but I still feel a bit wary of trying what sounds like the game the first one should’ve been after struggling with the janky controls and ???? puzzles in 2009, especially given the mixed reviews. Plus at this point it just feels like 5th Cell should join forces with Media Molecule and make a Little Big Scribblenauts and get the job done right.

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