33 points, 3 votes, 1 TOP GAME vote
MattD: Like a box of cubic Lego. Minecraft’s emergent gameplay is incredibly refreshing compared to most recent titles, which are full of pop-ups that prompt you when to press X to jump or B to trigger one of a barrage of quick-time events in which your character leaps, climbs and opines without any direct control or input. In Minecraft, you start with your bare hands. What happens when you punch that tree? What happens when you combine those blocks? What happen when you dig (too deep, too greedily). You will die to natural and man-made disasters, zombies, crumbling experiments, and exploding block monsters. You will probably set your house on fire. I enjoyed this game so much I set up a server for a few months so my friends and I could run rampant and explore each others creations.
jamescobo: In all honesty my vote is more a recognition of Minecraft as a seismic event than it is of Minecraft as A Game Which Is Fun To Play; I’m not really one for building all kinds of crazy shit so I mostly just ran around getting killed over and over and over again. That being said, it’s the biggest leap forward in terms of the sheer scale of the world games can present since GTA:SA, maybe even since Ocarina of Time.
Will M: I haven’t played it since they put monsters into the multiplayer game, but when it was a collaborative LEGO game without punishment, it was brilliant.
25 points, 3 votes
Polyphonic: It’s very relaxing!
JeffLevine: A perfect combination of music and art.
Abanana: So great looking and yet such annoying gameplay choices… if they only had chosen to make the timer optional, it would be a great game.
Black Iron Prison: Please rename to ‘crack’.
Jeff Le Vine: It kind of reminds me of Peggle for stoners.
S1ocki: It is a very good game; pretty hypnotic.
33 points, 3 votes
Ned Trifle II: I am enjoying this – but it is giving me a headache.
Forksclovetofu: I assume that the reason all the non-gamer nerds are freaking out over this is because of it’s “simplicity of design” and “elegance”. That’s fine and I don’t want to hate on this trifle, but watching Michael Jackson run gets tired for me after about five minutes. Must be an iPhone thing.
Toastmodern: I cannot get enough of this.
Gravel Puzzleworth: I hate the canonization of Canabalt as some sort of golden model of game design 😦
Jamescobo: The majesty of the iPhone version comes down to three factors: (1) it loads in a heartbeat, so it’s always a viable option whenever you’re waiting for a bus, (2) the black-and-white contrast makes it easy to play in all kinds of lighting conditions, and (3) it uses the entire touchscreen as one button. It owns and and I will never delete this game from my phone and fuck all u haters >_<
Doctor Casino: Canabalt was fun for a couple runs but the rando factor becomes quickly obnoxious – every time you die, it’s to a beginner’s trap. Basically a whole game of the classic platformer annoyance “in real life, i would KNOW there was an enemy/pit/wall just off the screen!” But as with, say, Dino Run (or Sonic the Hedgehog for that matter), I *love* the sense of constant forward momentum.
S1ocki: Makes you feel like you’re an action hero in the movie’s best set piece; the reward for doing well is getting to maintain that feeling. Pretty neat.