The ILG Coint & Plick Awards

Coint & Plick 2010 #39a: Trainyard

Posted in 2010 by trdn89 on June 2, 2011

25 points, 3 votes

Official Game Site

ledge: Made me realise my favourite puzzle game is one where everything is controlled and determined, not random like bejewelled, or dependent on perfect timing and touchpad control like angry birds or cut the rope. It’s all about thinking, not doing. Also a beautifully produced game, with a lovely look and feel and wonderfully tuneful sound fx.

Euler: A problem with puzzlers on this platform is the small screen real estate but this one gets it right.

MattD: A really cute little train puzzle game with a feature I don’t see in many; most of the problems have multiple possible solutions. You can upload yours to the online database and see how other solved any given puzzle differently or more / less efficiently. It gives it some sold replay value as well as cutting down on the frustration that often ensues from trying to find the exact right way to solve a problem

Wired review

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