The ILG Coint & Plick Awards

Coint & Plick 2010 #6: Pac-Man C.E. DX

Posted in 2010 by trdn89 on June 14, 2011

112 points, 8 votes, 1.5 TOP GAME votes

Official Game Site


Cozen: If you own a current gen system and you are not currently playing this game, then you are a n00b.


Polyponic: It is the perfect Pac Man game, basically. Easily the best re-imagining of a classic arcade game ever and arguably more fun than the original. The revamped gameplay is like eating all of the pixie stix on God’s green earth at once.

The Pac Man Dossier

Antexit: I’m a little uncomfortable with how much the giant five-second serotonin burst that comes with nailing a line of 100 ghosts feels like an orgasm. It makes me not want to play too much.

Unpredictable Johnny Rodz: Basically “Pac-Man: The Benny Hill Years”.

Pac Google

Will M: Not as mindbendingly fun and fresh as the first one but still a hell of a lot of fun. Plug in your arcade stick for maximum greatness.

World’s Biggest Pac Man

Forksclovetofu: Compulsively replayable and intense to the point of tears. Somebody explain to me why they don’t put a mini version of this to play during the loading screens of every other game ever made for the rest of eternity.

jamescobo: The Portal of 2010: an elegantly compact, bite-sized (YEAHHHHHHHHH) celebration of pure game mechanics. If at all possible, play with a joystick; it’s so much fun that it threatens to rip open the space/time continuum.

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Coint & Plick 2008 #6: Rock Band

Posted in 2008 by trdn89 on February 23, 2010

73 points, 6 votes, 1.5 TOP GAME votes

Official game site

Nhex: I don’t own a current generation console besides the DS, so my picks reflect that for the most part – my time with next-gen games comes mostly from playing friends’ machines during visits. That’s why Rock Band 2 scores so highly, and the two Wii games that were quite fun but played less score lower down the list.

Mitch Krpata: The most purely fun game I played in 2008. Alone or with friends, for five minutes or five hours, it always leaves me smiling. The gameplay is just terrific. My drum skills are at the point where medium difficulty is a little too easy and hard difficulty is just about within my range. It seems like Harmonix has calibrated the difficulty levels exactly — the toughest songs on medium seem about equal to the easiest songs on hard. It’s a simple and logical progression for the low-talent drummer.

HI DERE: I got my wife to start a band with me! She’s playing bass and every now and then gets mad at me because on easy, the guitar parts are way easier most of the time.

Mr. Snrub: WHY DOES THE WII VERSION SUCK SO FUCKING BAD??? Screw it. I’m getting an 360 and buying that version. I don’t care if it costs $550 or whatever.

Polyphonic: Disappointing. It’s like they just released the first game with new songs, and even made it harder to unlock songs. Maybe it’s better if you have the $300 drum kit but the regular new kit isn’t much better than the old one and a lot of the early songs in the playlist kinda suck. Too easy even compared to the last one.

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Coint & Plick 2009 #6: New Super Mario Bros. Wii

Posted in 2009, Wii Exclusive Games of the Year by trdn89 on February 15, 2010

91 points, 8 votes

Official Game Site


Zappi: People are downplaying this one because it doesn’t “push gaming forward” or whatever. Pfffffft. It’s got what I want: clean simple graphics, responsive controls and brilliant level design. Nobody does this better than Nintendo.

Iwata asks

CraigG : This has managed to slightly delay my desire to sell my Wii. I loved New Super Mario on the DS and this is just more of the same. While most of the power-ups are re-skinned from previous Mario adventures, there is a great variety that (like SMB 3) helps keep the game fresh. I guess the main appeal here is nostalgia; I got Mario Bros 3 on the NES for my birthday at an impressionable age. It’s just so endlessly fun to have the same gameplay mechanics in the familiar desert, ice, air, etc, scenarios but with all new levels!

If: Would be on my top ten for the frenzied, hotly contested multiplayer alone, even if it didn’t have a single player with its share of classic moments as well.

Miyamoto talks

Jamescobo: Granted, it was awfully light on content, but the addition of multiplayer effectively makes the game endless in a way LittleBigPlanet could only dream of.

JeffLevine: A 2-D Mario game? For most gamers, that’s probably all I need to say. If it hadn’t released in the middle of a crowded holiday season when there were so many other games to play and without online, I certainly would’ve ranked it even higher.

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