The ILG Coint & Plick Awards

Coint & Plick 2010 #3: Limbo

Posted in 2010, XBLA Games of the Year by trdn89 on June 15, 2011

163 points, 10 votes, 1 TOP GAME vote

Official Game Site

if: The first section of Limbo was unrivaled in atmosphere all year – it may have been mostly basic 2D platforming but that was not as important as the darkness, the sense of dread, the creeping realization that yes, the entire world is against you! It later went on to lose the singular feel a bit and do some clever but rather more conventional puzzling, but the art and feel of it was still strong enough to make it all still hang together as one enjoyable experience. I enjoyed the deadpan sick humor of the deaths in it a lot more than similar in other games, too.

Zero Punctuation Review

Salsa Shark: One of the things I absolutely love about this game is that all of the puzzles can be figured out if you just think about them a bit. Limbo often rewarded contemplating and surveying your environment rather than jumping right into it.

Violence, Mystery and Meaning

Popmatters on Brutalizing Children

Brevity is etc

forksclovetofu: If you liked the idea of braid but couldn’t handle the preciousness, this is your game. Best played after it gets dark; it’s not an appropriate before noon game. That goddamn fly puzzle! And the moment when you see your sister, there she is, in the light, so close AND THE GODDAMN BRAIN WORM TURNS! Totally worth fifteen bucks and one of my favorite gaming experiences of ’10.

Mitch on Limbo’s “Smoke and Mirrors”

Craig G: I dropped the full 1200 MS Points just to play this for Coint and Plick a day before the end of polling and I’m so glad I did. The atmosphere is great and the puzzles were *just* hard enough that I eventually figured them out, but at times they kept me occupied for quite some time. The game is brutal, both in how violent the deaths your character suffers at the hand of bear traps, giant spiders, crushing blocks, etc and in how it teases you with glimpses of (what I assume is supposed to be) a way out of Limbo before snatching them away because a brain worm forces you to go the other way and when you return the landscape has changed into further trials.

Playdead Used a Skull to Test Limbo’s Audio

bnw: Beautifully done. We really need more games like this.

ledge: Very reminiscent of Another World (aka Out of This World). Inventive puzzles, evocative atmosphere, yadda yadda.

About that One Puzzle…

Gamespot on What Limbo Teaches the Industry

Gamasutra on When Is Too Short Too Short?

Polyphonic: Another game that goes a long way with atmosphere and good level design. Everyone I’ve shown Limbo to has loved it, gamer or not. Reminds me of sidescrollers like Out of this World and the original Prince of Persia, but with great intuitive puzzles that never veer into the absurd like Braid and enough story to intrigue but never get in the way.

Learning from Death

Jordan: I love its positive attitude toward dying.

Sorry, this one’s 360 only

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