The ILG Coint & Plick Awards

Coint & Plick 2010 #66c: Gran Turismo 5

Posted in 2010 by trdn89 on May 23, 2011

15 points, 2 votes

Official Game Site

Adam: the oddness of GT is a large part of its charm. completely bonkers menu design, the downtempo smooth jazz aesthetic, the baroque installation mechanics–at this point, like 12 years or whatever after the first GT, this shit is soothing.

Jeff LeVine: For me, the variety of content is the best thing about the game, but sometimes it’s a weakness as certain areas seem to lack focus (rally in particular feels like shit to me). Online is undercooked and a mess… and that you don’t get credits or experiences for online races is absurd (they claim it will be patched in at some point, I guess). Also the cars I’d most like to drive are too fucking expensive – I mean 14,000,000 credits expensive – THE GRIND. I don’t want to lecture from the mountain tops, but if you’re only going to turn off one assist, PLEASE turn off the racing line… you will find the driving much more fun the less crutches you use, but that one is the worst & totally ruins immersion in racing games, imo. Even with all the assists off, the fact that you can’t turn off the HUD is also still a HUGE assist as you don’t have to really learn the tracks or even braking points as there is no way to stop the game from telling you when to brake or downshift with a giant red flashing number. Also always having the map on screen should more than make up for no driving line even if you don’t take any time to learn the track.

if: Having not played a Gran Turismo since Gran Turismo 2 on the PS1, this certainly benefitted from a massive hit of nostalgia as the realisation hit of how much the familiar old tracks were still imprinted on my mind. The driving and range of features are more awesome than ever too though and eventually you even start to filter out the loading times and Byzantine menu structure. Racing around a virtual central London getting distracted by spotting familiar Chinese restaurants is also a great experience.

Tracer Hand: can i just say again how much i love this game?? like, ❤ ❤

Overall, Gran Turismo 5 took more than five years to complete, with a total cost estimated at approximately $80 million, making it the second most expensive game in history to developed, just behind Grand Theft Auto IV.

Eurogamer

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