The ILG Coint & Plick Awards

Coint & Plick 2008 #7: Burnout Paradise

Posted in 2008 by trdn89 on February 23, 2010

64 points, 5 votes, 1 TOP GAME vote

Official game site

Brilliam: More games need to steal this idea: make an engine that is SO GOOD that nothing feels like a chore.

John Justin: Seems like it’s getting kind of slept on because ‘yawn another Burnout game’ but the open architecture is a great idea and all the free DLC makes it feel like Christmas all the time. Other game devs should wise up and realize that free DLC is the way to build continual sales into your product and to maintain your user base.

S1ocki: There are some serious problems with this game–free-roaming racing just don’t make much sense– but it’s still fun to grab for an hour here and there.

Jamescobo: If Little Big Planet gives you a complete set of tools, Burnout Paradise gives you a closed system with nigh-unto-endless variables – a single city which can instantly be populated by other human players at the press of a single button. It’s SimAnt at 200mph. It’s great. Also big ups to the developers who keep supporting this game with free new content to this day; I just wish I could have been a fly on the wall when they pitched it to EA (for god’s sakes). Also: LCD Soundsystem on the soundtrack!

Jeff Le Vine: I love the graphics, especially now that they added a day night cycle, but the racing just sucks.

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