The ILG Coint & Plick Awards

Coint & Plick 2008 #1: Fallout 3

Posted in 2008, Most Points, Most TOP GAME Votes, Most Votes by trdn89 on February 23, 2010

266 points, 15 votes, 6.5 TOP GAME votes

Official game site

Mordy: Somehow, Bethesda went from the quirky, though fairly generic world of Elders Scrolls, to the thematically rich, emotionally painful, and – fuck it – literary world of Fallout 3. No game ever moved me this year as much as Fallout 3 did. When I left Vault 101 for the last time, marching back into the wastes after reconnecting with the friends of my youth, I choked up. I found myself thinking back to the vault for the next hour or so, thinking back to what was forever lost, to what I’d never see again. Fallout 3 was full of these kind of gorgeous moments. An unexpected Town House excursion exposed beds full of skeletons and a still functioning robot. When turned on, he read a poem to the children’s dead skeletons. The poem? Sara Teasdale’s There Will Come Soft Rains. The Town House had no connection to any quest, no goods worth salvaging. But it was my most amazing moment of gaming in 2008.

The unofficial Forks Fallout 3 Soundtrack

John Justen: Absolutely no question that this is the best, most involving RPG I have ever played. This is the way to get people who don’t like RPG’s to take a second look. I really hope there is an achievement for obsessively turning on ham radios and opening toilet stall doors, because I’m pretty sure that I’m in the lead on that one. There really isn’t anything that this game does wrong, music included.

CraigG: It’s both exciting and daunting in terms of how big this game seems; I’ve barely made a dent in this after ten hours of play. It’s part of what really got me into gaming as a hobby.

Mitch Krpata: The most fully realized game world since Crackdown, at least. I’ve yet to play it for less than three hours at a time.

Hack Boy

Interactive map

Circa 1916: Awesome so far, despite weird little things. Animation is awkward and comical sometimes. Combat can get a little wonky. I killed a guard with one bb to the chest (?) and enemies don’t really react to getting shot. Only 3 hours in. Spent most of my time wandering around a town chatting with people and I can’t wait to get back to it. Scarily addictive and ridiculously fucking awesome so far. I’ve already logged 20 hours and I haven’t even really touched the main quest yet. The sidequests are mostly excellent and feature a surprising amount of different outcomes. The game feels huge but not stretched thin. The replay value is ridiculous. I’m super impressed overall, it’s worthy of the Fallout name. Every time I fire this up I become more and more enamored. This has got to be the best RPG of the 00’s. Eh?

Forksclovetofu: Now that I just got past my first (wounded) deathclaw and marauded the shopping center, I got to say this is so addictive and fun and engaging. Improved Oblivion basically with a much more agoraphobic and nihilistic setting. I’ve been real happy with the pirate radio on the PIPboy. The further I get into this game the more vast it feels. Just got a house with requisite robot butler and am on the third chapter of Moira’s crazy book and am ready to take some time off from that particular quest batch. I can’t walk out the door without some oddball thing happening: robot firing lasers at me, three man merc hitsquad after my bounty, giant crab men chasing me down the street, fire ants that breathe actual fire, mine infested bridges… it’s always something new! I am regularly struck by how uncomfortable I am killing folks who’ve set up little shelters under bridges or in utility sheds; they see me running up the hill with an assault rifle and of course they’re going to start firing. Then I kill them and take all their stuff. And _I_ get the good karma?
I ran into a shitload of freezes getting by some mirelurks and then more when I was going to rivet city. Weird music/sound hitches. A spot where the world geometry came apart and threw me into a black hole. At least five cases where I’ve run into divots of rough terrain that I simply couldn’t extricate myself from. Doesn’t seem to be any rhyme or reason and it comes and goes. But I can’t stop playing! The carrot for me now is to visit all the places on the map that the wanderer perk opened up. I’m going through by quadrant and the main hassle is fear of running out of ammo; the alien blaster has been a real consistent life saver and I don’t think there’s any more ammo to be found for that weapon. As soon as that starts to wear, I’ll certainly head to the end. I’m expecting to be done with this game in the first week of the year and then put it in lukewarm storage in anticipation of the DLC. Still finding surprises round every corner tho! Button Gwinnett robot! Nukalurks!

Fallout Hacks galore

Roberto Spiralli: i definitely agree with the scarily addictive tag. First time in a long time that I’ve done that thing where i thought 10 minutes had past and it was an hour. When I first arrived at Megaton and did my early exploring it really did feel like I was just back playing Oblivion, but the more I play, the less I find I can rely on the tactics and the approach I used playing that game. I am also going the ponderous/exploratory route. I lack the self-discipline to stop myself being distracted by everything I wander across so the main quest hasn’t seen much love.

Jim: OK, I have killed so many people already. This is a buggy piece of shit. Just jumped off the bridge that goes over the river in the south-east going across to DC and the second I hit the water it crashed. Jesus Jones. There’s plenty of games I’ve enjoyed playing more, but I’ve notched up 37 hours in a week and despite now having it crashed eleven times and corrupting a save game I’m still persisting at it. Actually if I was to enumerate all the lame things in this game that pissed me off, it would sound like I disliked it, but that couldn’t be further from the case.

Kingfish: Found Hubris Comics last night, and the text adventure in the basement. I like having the Explorer perk, as it reveals every single place; I feel like I’m cheating but I’m not! Huzzah! The guys at Obsidian and Bioware would have probably done a better job of strengthening and filling out the story bits for the quest, but for a big-budget/blockbuster title, I’m happy with what we got. Needs more funny, but it does wonders in expanding the world and backstory. Not only do you get to see more of their ruined society, you get to investigate museums to see how their ruined society spun off.

Cozwn: The water mechanic doesn’t feel properly developed enough for it to have any significant or meaningful impact on the way you play the game and so the way you interpret its meaning – however I do agree that the end of the game does undermine a lot of what’s gone before (inasmuch as its somewhat redemptive)… for me, it’s the finality that jars (I know, right? the game has to end) as so much of the game is about the world and its inhabitants scratching through but for the most part slowly wasting – memories wasting, and bodies wasting physically (psychologically, and emotionally)… I would have preferred something a little more elliptical, less obvious, more elision less bang.

S1ocki: It’s kinda crazy how much I THINK I’ve done, but you guys are all talking about weapons and techniques and shit I’ve never even heard of yet!!

Zero Punctuation Review

Goole: i don’t really have much to say except this game is awesome and it’s taken over my life.

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