The ILG Coint & Plick Awards

Coint & Plick 2009 #34b: BlazBlue: Calamity Trigger

Posted in 2009 by trdn89 on February 15, 2010

30 points, 1 vote, 1 TOP GAME vote

Official Game Site


Lamp: I dont care if u like this game. I dont care if its “good” by some objective measure. I dont care if you’ve heard of it or if you’ve played it or if the very idea of a 2-D fighting game with a bunch of anime cliches makes u sick to your fukken stomach. Because this game owns. Describing why it owns is a lot harder but it probably has something to do with the learning curve, which is surprisingly gentle, or the fact that the on-line play was relatively open to start with. There’s also something vaguely hypnotic about it and i spent countless hours in a rhythmic, weeded out trance making marginal improvements to my play. The game has a Skinnerian way of doling out its rewards, all of which are in service at making you better at doing cool-looking shit to humilate strangers on the internet. Really, graphics aside, blazblue is like a throwback to old skool videogames or an iphone game: its only goal and its only pleasure is in the repetition of small movements, the honing of basic, animal-like reflexes, the throb of your sympathetic nervous system.

A closer look

Jamescobo: I think this is the game I regret passing over more than any other this year. I just don’t have the time to learn how to be even not shitty at a fighting game these days but everything I see and read about it makes it seem like this generation’s “Every Button Makes A Ton Of Ridiculous Shit Happen” title.

“Thoughtful Online Multiplayer”

Jeff LeVine: I don’t think it compares very favorably to Street Fighter. It seems to lean on offense to an excessive degree and lends itself to button mashing. The screen can get rather busy and it’s hard to react to or even visually understand what the other player is doing. If Street Fighter equals speed chess, BlazBlue equals trying to shoot somebody with a machine gun while you’re both mounted on motorcycles racing around each other at 100 mph.

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