Coint & Plick 2010 #84n: World of Goo
10 points, 1 vote

Forksclovetofu: Clever design and execution, comparable in some ways to Katamari. My downstairs neighbor is a mechanical engineer who knocked out the first fifteen boards in under an hour; he says this should be called “Building a Bridge”. But it’s an AWESOME bridge.

Gravel Puzzleworth: Interesting how they packed so much so content in; every level had new ideas. I do sort of resent that I was never stuck. Maybe a bit too easy.
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Durrr Durrr Durrrrr: OMG, that level with the balloons and the windmills, is probably the most graceful thing ever shown by monitor! Holy fucking shit! Who’s with me?
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Coint & Plick 2008 #53b: World of Goo
10 points, 2 votes

If: Best game on WiiWare, though I wish it was twice as long as it is.
World of Goo designer Ron Carmel mentioned the game had a staggering 90% piracy rate
Braid, as told by World of Goo

Gravel Puzzleworth : I liked it! Interesting how they packed so much so content in; every level had new ideas. I do sort of resent that I was never stuck. Maybe a bit too easy.
Forksclovetofu: Clever design and execution, comparable in some ways to Katamari. My downstairs neighbor is a mechanical engineer who knocked out the first fifteen boards in under an hour; he says this should be called “Building a Bridge”. But it’s an AWESOME bridge.
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