Coint & Plick 2010 #76a: Puzzle Agent
13 points, 2 votes

Nhex: Didn’t finish this yet, but likely the funniest game I’ve played all year.

a passing spacecadet: How do you fit puzzles seamlessly into a hyper-realistic and fast-moving plot? Ah, don’t bother. Goofy knowingness + retro cartoon visuals = a pleasant use of an evening. Hoping for a sequel, if only to explain the ending.


Forksclovetofu: Layton fans will eat this up with a spoon; the kooky art style is tremendously winning.

Coint & Plick 2010 #80c: LEGO Harry Potter: Years 1-4
10 points, 2 votes



Euler: My son is playing the heck out of it, so I voted for him.


Coint & Plick 2010 80b: Infinity Blade
10 points, 2 votes
Autumn Almanac: Run to glowing spot, hit knight, run to glowing spot, hit knight. Dull. But pretty.

Jim D: Probably voting for the engine more than the game here, but dude it’s GORGEOUS.


A beautiful garden with very high walls

Coint & Plick 2010 #84h: Space Miner: Space Ore Bust
10 points, 1 vote

Jeff: Good game but way too short.


A testament to what you can do by honing a simple formula until it is razor sharp.

Jamescobo: An incredible Asteroids/RPG mashup game with good production values and insane gameplay hooks.

Coint & Plick 2010 #84g: Space Invaders: Infinity Gene
10 points, 1 vote
Matt D: A solid mobile shooter that will procedurally generate levels based on any music stored on my device? The core gameplay of Space Invaders Extreme with brand new presentation and added elements? This is one of a few iOS titles that convinced me I never need to own a mobile gaming platform other than my phone

Taito designer Reisuke Ishida Interview




Coint & Plick 2010 #84f: Soosiz
10 points, 1 vote

jjjusten: The only new iPhone game i really enjoyed this year. Soosiz is a criminally undersung platformer with some great level design, lots of content and great implementation of touch controls. In a perfect world would have gotten more people to notice it, but eh what can you do.

Polyphonic: A lot of fun.


c sharp major: So cuet.

Coint & Plick 2010 #84d: Puzzle Quest II
10 points, 1 vote
Craig G: Somehow the ‘quest’ wrapper on this game turns it from just a simple Bejewelled vs. mode to a game that I can’t put down. I don’t understand why; I never know what the actual purpose of the overall quest is, as I never read any of the game text. I wander from place to place wherever the arrow tells me to, fightin’ stuff, levelling up and getting more spells. I know I’m basically just playing battle after battle, but I can’t stop myself from playing this game… just like its predecessors. My main gripe with this one, unlike Puzzle Quest and Puzzle Quest Galactrix, is the curve just seems too gentle; it never gets difficult.


Jenny: It’s great on the iPad and decent enough on the iPhone.

Coint & Plick 2010 #102a: Qrank
7 points, 1 vote

jamescobo: I makes mah money doing social media marketing (i.e. Facebooking it up for corporate clients), so admittedly part of my infatuation with Qrank (pronounced “Crank”, not “Cue-Rank” as I stupidly called it for like five straight months) stems from constantly talking about it as a bandwagon clients need to be hopping on board with both feet. Still, as an object of game design, it’s pretty much the perfect example of how an iOS trivia game (or really even a mobile trivia game all-in) should work: the questions are always both new and pertinent (I still give props to the question-writers for throwing one in about Kevin Costner’s Gulf-cleaning doohickey literally the day after the news broke), the power-ups are helpful without being game-breaking and the location-based applications are a stroke of genius. I actually made sure my flights home for Christmas break went into as many airports as possible just so I could pick up badges for playing in those states. It’s always fun to brag about adopting early enough to actually unlock the badge for being top-10 in the world one day… now that there’s an actual userbase, I doubt that’s ever gonna happen again though.




Coint & Plick 2010 #105b: Tilt to Live
6 points, 1 vote

Craig G: At first it’s a game that’s overwhelmingly random in its assaults, but as you get better you’ll discover that surviving isn’t luck; strategy in power-up usage plays a big part in lasting just a little bit longer. Unfortunately, my 3G load times are a little too long to make this a truly great portable (read; toilet break) game.
Accelerometer Usability Assessment






Coint & Plick 2010 #106w: Slingo Supreme
5 points, 1 vote

jeff: It’s not even fun and only barely a game, but still very playable.

jamescobo: God, why can’t I stop playing this?





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