Touch Arcade Review
forksclovetofu: Amazing Breaker was among the first apps I bought when I got my iPad and it was absolutely the gateway drug that make me realize the potential for the touchpad + iOS as a legit game system. Think Breakout with sculptures instead of walls and a slingshot mechanism instead of a paddle and you’re most of the way there. The loose collision fields and just-right physics made this a joy to play and easy to return to so I could three-star every level. Even at 2x expansion, the graphics are crisp and pretty and the gameplay is miles beyond Angry Birds.
93 points, 7 votes
jon /via/ chi 2.0: For an ubiquitous app game, Angry Birds is incredibly designed and thoughtful.
Dayo: Do not not not understand the appeal of angry birds
HI DERE: Angry Birds is waaaaaaaaaaaaaaaay too addictive
Autumn Almanac : Angry Birds is the sort of game you play out of compulsion, not necessarily for enjoyment.
Forksclovetofu: I’ve referred to Angry Birds as “the game non-gamers like” which i guess is sorta… gamist? Bottom line is that it’s a poor man’s Boom Blox with noxious sound design. I’ve not been able to play more than ten levels cause it bores the hell outta me.
Ledge: I played this a hell of a lot so i must have got some kind of enjoyment out of it… the birds are fun characters and it was a challenge to beat all the levels but ultimately i ended up frustrated, feeling like luck played too large a component in whether or not you got the pixel perfect placement necessary for gold starring a level.
JimD: I can’t explain why I haven’t got bored of this, because in a sense I was bored as soon as I started playing. It really doesn’t feel very different to any number of flash games that have gone before, but perhaps it’s one of those situations where the game is just a perfect fit for the format. Angry Birds is exactly the kind of non-game you want for a 15 minute train journey and that’s where most of my gaming happens these days. The constant drip feed of new levels is a plus too.
Polyphonic: I bought Angry Birds for some reason and regretted it immediately. So joyless.
ilxor: I’d be kidding myself to deny it: this game has its moments.
Zappi: Angry Birds is boring as hell, wtf people
NOTE: early on in the polls, I had volunteered to help Forks pull quotes for a few games. one of them was this game which I totally loved and had as my #1 and still play literally to this day, so I ended up pulling a ridiculous amount of quotes and stills from threads. out of sheer fanboyism I am going to include most of them here in a shameless ploy to boost this game’s prominence/pagerank, or at least help draw it into line with the traffic inexplicably attracted by the entry about The Settlers.
75 points, 5 votes, 2 TOP GAME votes
Z_S: if iPad were NES, 9 Innings, GameDevStory and maybe Drop7(still haven’t played it) would be the Super Mario Bros./Duck Hunt pack-in
Mordy: 50% baseball sim game and 50% card collecting extravaganza, 9 Innings 2011 hit the pleasure center of my brain that loves collecting better and better cards while combining that with the best sports mechanics I’ve yet seen on the iPhone. It was hopelessly addictive and even with season ending bugs (I had two, the second of which actually ended my interest in 9 Innings 2011) it was still great enough to be my 3rd favorite game of the year.
jamescobo: In sheer value terms (price : amount of enjoyment derived), 9 Innings 2011 may well be the biggest gaming bargain I’ve ever found; it’s months and months and months later and I’m STILL ducking out to play this game compulsively even though it still won’t let me check my swing. For a game which wiped out 100% of my progress during FirstUpdateGate, that’s a pretty substantial accomplishment.
The thing about 9 Innings is that it is perfectly designed to be playable at any moment in the day. baseball can be broken down into so many component parts which serve as gameplay milestones (“oh I’ll just play one AB/inning/game/season/etc.”) + brilliant virtual-d-pad-less portrait mode allowing for one-handed play (perfect for playing while standing on a bus/ducking out for a smoke/”oh man I just drew a platinum Albert Pujols” *frantic masturbation*)+ controls streamlined to remove anything which isn’t fun to control (fielding) while absolutely nailing everything else to within seven decimal places = a good excuse to play is never hard to find. Then you get into building a team and then you get into card collecting and then all of a sudden it’s seven AM three days later and you’re still playing.
bnw: played the shit out of it
Will M.: Thank god this game doesn’t track how many hours I played it because enough games have made me feel embarrassed about that this year. And I probably played this more.
The rest of my team isn’t that spectacular. I can’t seem to get good cards for SS and LF.
Haven’t really bothered with the bench. What sucks with combining cards is that I’ll combine 3
gold cards and get another stupid fucking coach that I already have. Or an ugly cheerleader.
Tracer Hand: the real way to rack up points is the real man’s way – by playing Homerun Mode for like three hours straight til you can’t see. HR Mode is totally idiotic – i feel like a pavlovian dog or something – but after a tense game it feels so sweet to just bash em out of the park.
- the difference in style between difft pitchers is terrific. some curveballs loop slowly in, others snap tightly.
- the stealing mechanic should actually work; as it is, it’s just chance
- defensive substitutions, please!
- stamina depletion of opposing relievers, please! it’s not fair that my guys’ tiredness lasts through to the next game, but their guys magically “heal” overnight. it takes away one of the great strategic satisfactions of baseball: wearing down the relief corps so that the next day your opponent’s no. 5 starter gets left in the game too long
- it is a bit too easy. i’m now into the next season (2011) and i didn’t get a chance to switch it up to “hard”
- i love how in the world series everyone seems to play a bit better
- i think howie kendrick has to have the best player photo (although i am partial to josh beckett’s come-hither, kenny powers-esque pose)
20 points, 3 votes
silby: Fits perfectly on a touch device. Part of the joyful trend of really simple games turned into great experiences with the careful application of graphic design and soundtrack (see Canabalt, Robot Unicorn Attack, Eliss). The in-game tips note: “Sometimes Solipskier goes so fast he loses his headphones. Don’t be alarmed, just listen to the wind and ride hard!
Official Game Site
jamescobo: If this isn’t my favorite iPad game, it’s damn close (and at the very least it’s almost certainly my favorite iPad game which isn’t really just a board game). The extra screen space makes the interface just sing compared to the iPhone (which, really, is perfectly fine, just not AS good), and the way everything is presented makes the experience the kind of thing you break out when bragging to other folks about how much fun you’re having with your fancy new iPad. Michael Jackson’s lawyers can eatadiccup though.
silby: First platform I played this on. It worked. Frequently experienced slowdowns on my 1G iPod touch due to zombie/projectile density, which felt almost quaint.
Autumn Almanac: I can see why games like this rule Facebook.
20 points, 2 votes
silby: Canabalt plus colors plus Erasure plus robot unicorns plus rainbows equals pretty mesmerizing apparently.
Captain Lorax: Fun time waster.
Abbottt: a friend & I ended up talking about them over the phone and she said, “I was playing a lot of robot unicorn attack so of course I got super into Erasure.”
13 points, 2 votes
Nhex: Didn’t finish this yet, but likely the funniest game I’ve played all year.
a passing spacecadet: How do you fit puzzles seamlessly into a hyper-realistic and fast-moving plot? Ah, don’t bother. Goofy knowingness + retro cartoon visuals = a pleasant use of an evening. Hoping for a sequel, if only to explain the ending.
Forksclovetofu: Layton fans will eat this up with a spoon; the kooky art style is tremendously winning.
10 points, 2 votes
Autumn Almanac: Run to glowing spot, hit knight, run to glowing spot, hit knight. Dull. But pretty.
Jim D: Probably voting for the engine more than the game here, but dude it’s GORGEOUS.
10 points, 1 vote
Forksclovetofu: Clever design and execution, comparable in some ways to Katamari. My downstairs neighbor is a mechanical engineer who knocked out the first fifteen boards in under an hour; he says this should be called “Building a Bridge”. But it’s an AWESOME bridge.
Gravel Puzzleworth: Interesting how they packed so much so content in; every level had new ideas. I do sort of resent that I was never stuck. Maybe a bit too easy.
Durrr Durrr Durrrrr: OMG, that level with the balloons and the windmills, is probably the most graceful thing ever shown by monitor! Holy fucking shit! Who’s with me?