20 points, 3 votes
silby: Fits perfectly on a touch device. Part of the joyful trend of really simple games turned into great experiences with the careful application of graphic design and soundtrack (see Canabalt, Robot Unicorn Attack, Eliss). The in-game tips note: “Sometimes Solipskier goes so fast he loses his headphones. Don’t be alarmed, just listen to the wind and ride hard!
20 points, 2 votes
silby: Canabalt plus colors plus Erasure plus robot unicorns plus rainbows equals pretty mesmerizing apparently.
Captain Lorax: Fun time waster.
Abbottt: a friend & I ended up talking about them over the phone and she said, “I was playing a lot of robot unicorn attack so of course I got super into Erasure.”
13 points, 1 vote
abanana: Fantastic idea; I hope Ken Grafals completes the full game.
Forksclovetofu: Damn fun. I’d love to see this mechanic gets picked up for a full length release.
Doctor Casino: I do have to say I don’t love the 3-D engine, which feels kind of incidental to the shrinking/growing gimmick… the perspective just makes it hard to figure out distances, which is always an unforgivable problem in a platformer. Beautiful concept though.
10 points, 1 vote
Nhex: I played A LOT of Flash games this year, even more than usual. It seemed like there was inventive, fresh stuff coming out every week in 2011 from every corner of the web. Victorian BMX was easily one of my favorites. This game had wonderful art, tight controls, addictive score chasing and an amusing, stupid metal riff that plays nonstop in the background to pump you up.
forksclovetofu: Joe Danger/Excitebike lite but good for whiling away an hour or two. Price is right!
5 points, 1 vote
Captain Lorax: I got to level 19 I think. It’s insane.
Estela: I love Taberinos.
5 points, 1 vote
As you wander through the world of PlayPen, clicking from picture to picture by depressing your left mouse button whenever you find an interesting text prompt hidden in the images, you visit places, people, ideas and imaginings created by other players. Sometimes a text prompt will include the words (Draw new page). If you follow one of these prompts, you’ll find yourself looking at an empty image and a simple set of drawing tools. This is your opportunity to get creative. Please try to remember how you got there though, so your new page makes sense when other people come to visit it. Also, if you’re looking at someone else’s page and you think I have a great idea that would make this page even better, please hit the Draw Here button and edit that page.
Bamcquern: Like Wikipedia crossed with a visual novel.
(4-way tie for #40)
15 points, 2 votes
Mordy: I was probably predisposed to like this trifle of a game. Your protagonist is a boyfriend trying to finish his dissertation before his girlfriend leaves him. I know what it’s like to write a paper while every distraction in the world is pulling at you. But also, I know what it’s like to not want to disappoint someone you love. As you destroy your girlfriend’s gifts, trying to salvage your relationship, the game doubles up on pathos. It’s also the funniest and most surreal game to be written this year. A good argument that the age of interactive fiction is far from bankrupt of ideas.
Gravel Puzzleworth : I thought it was cute, although it left me a bit cold – actually I spent 20% of my time playing kind of outraged how this genuine first-time-author game was so much better implemented than any other IF I’d played – it sort of confirmed to me that when standard IF doesn’t understand me it’s the culture being wicked insular rather than some technical inability to do so?
10 points, 1 vote
Nhex: Needs no explanation. In my heart, it deserves MORE points.
David R: LOL at folks on the interwebs saying “I keep on hitting the boss with my axe, but it doesn’t work!”
Tombot: Is there a three-page Gamasutra article about this yet?
Noodle Vague: I thought this was shit until the third go when I unlocked the secret room.
33 points, 3 votes
Ned Trifle II: I am enjoying this – but it is giving me a headache.
Forksclovetofu: I assume that the reason all the non-gamer nerds are freaking out over this is because of it’s “simplicity of design” and “elegance”. That’s fine and I don’t want to hate on this trifle, but watching Michael Jackson run gets tired for me after about five minutes. Must be an iPhone thing.
Toastmodern: I cannot get enough of this.
Gravel Puzzleworth: I hate the canonization of Canabalt as some sort of golden model of game design
Jamescobo: The majesty of the iPhone version comes down to three factors: (1) it loads in a heartbeat, so it’s always a viable option whenever you’re waiting for a bus, (2) the black-and-white contrast makes it easy to play in all kinds of lighting conditions, and (3) it uses the entire touchscreen as one button. It owns and and I will never delete this game from my phone and fuck all u haters >_<
Doctor Casino: Canabalt was fun for a couple runs but the rando factor becomes quickly obnoxious – every time you die, it’s to a beginner’s trap. Basically a whole game of the classic platformer annoyance “in real life, i would KNOW there was an enemy/pit/wall just off the screen!” But as with, say, Dino Run (or Sonic the Hedgehog for that matter), I *love* the sense of constant forward momentum.
S1ocki: Makes you feel like you’re an action hero in the movie’s best set piece; the reward for doing well is getting to maintain that feeling. Pretty neat.