Coint & Plick 2010 #44c: Solipskier
20 points, 3 votes

silby: Fits perfectly on a touch device. Part of the joyful trend of really simple games turned into great experiences with the careful application of graphic design and soundtrack (see Canabalt, Robot Unicorn Attack, Eliss). The in-game tips note: “Sometimes Solipskier goes so fast he loses his headphones. Don’t be alarmed, just listen to the wind and ride hard!

Coint & Plick 2010 #47d: Robot Unicorn Attack
20 points, 2 votes

silby: Canabalt plus colors plus Erasure plus robot unicorns plus rainbows equals pretty mesmerizing apparently.

Captain Lorax: Fun time waster.
Abbottt: a friend & I ended up talking about them over the phone and she said, “I was playing a lot of robot unicorn attack so of course I got super into Erasure.”

Coint & Plick 2010 #78: Specter Spelunker Shrinks
13 points, 1 vote
abanana: Fantastic idea; I hope Ken Grafals completes the full game.

Forksclovetofu: Damn fun. I’d love to see this mechanic gets picked up for a full length release.

Doctor Casino: I do have to say I don’t love the 3-D engine, which feels kind of incidental to the shrinking/growing gimmick… the perspective just makes it hard to figure out distances, which is always an unforgivable problem in a platformer. Beautiful concept though.

Coint & Plick 2010 #84m: Victorian BMX
10 points, 1 vote
Nhex: I played A LOT of Flash games this year, even more than usual. It seemed like there was inventive, fresh stuff coming out every week in 2011 from every corner of the web. Victorian BMX was easily one of my favorites. This game had wonderful art, tight controls, addictive score chasing and an amusing, stupid metal riff that plays nonstop in the background to pump you up.
jjjusten: AWESOME

forksclovetofu: Joe Danger/Excitebike lite but good for whiling away an hour or two. Price is right!
Coint & Plick 2010 #106y: Taberinos
5 points, 1 vote
Captain Lorax: I got to level 19 I think. It’s insane.

More flash games from the same designer, Tonypa

Estela: I love Taberinos.

Download an MP3 of the Tamberinos’ theme: “Tango de Manzana” by Kevin Macleod
Coint & Plick 2010 #106r: Playpen
5 points, 1 vote


One of Gamasutra’s Top 10 Experimental Freeware Games of 2010



Bamcquern: Like Wikipedia crossed with a visual novel.

bamcquern: http://playpen.farbs.org/index.php?title=Ilx_makes_me_mad
Coint & Plick 2008 #40a: Violet: A Distraction
(4-way tie for #40)
15 points, 2 votes
Official game site – Download Here
Mordy: I was probably predisposed to like this trifle of a game. Your protagonist is a boyfriend trying to finish his dissertation before his girlfriend leaves him. I know what it’s like to write a paper while every distraction in the world is pulling at you. But also, I know what it’s like to not want to disappoint someone you love. As you destroy your girlfriend’s gifts, trying to salvage your relationship, the game doubles up on pathos. It’s also the funniest and most surreal game to be written this year. A good argument that the age of interactive fiction is far from bankrupt of ideas.

Gravel Puzzleworth : I thought it was cute, although it left me a bit cold – actually I spent 20% of my time playing kind of outraged how this genuine first-time-author game was so much better implemented than any other IF I’d played – it sort of confirmed to me that when standard IF doesn’t understand me it’s the culture being wicked insular rather than some technical inability to do so?
Coint & Plick 2008 #55j: You Have To Burn The Rope
10 points, 1 vote
Nhex: Needs no explanation. In my heart, it deserves MORE points.
David R: LOL at folks on the interwebs saying “I keep on hitting the boss with my axe, but it doesn’t work!”

Tombot: Is there a three-page Gamasutra article about this yet?
Noodle Vague: I thought this was shit until the third go when I unlocked the secret room.
Coint & Plick 2009 #30: Canabalt
33 points, 3 votes

Ned Trifle II: I am enjoying this – but it is giving me a headache.
Forksclovetofu: I assume that the reason all the non-gamer nerds are freaking out over this is because of it’s “simplicity of design” and “elegance”. That’s fine and I don’t want to hate on this trifle, but watching Michael Jackson run gets tired for me after about five minutes. Must be an iPhone thing.

Toastmodern: I cannot get enough of this.

Gravel Puzzleworth: I hate the canonization of Canabalt as some sort of golden model of game design
Jamescobo: The majesty of the iPhone version comes down to three factors: (1) it loads in a heartbeat, so it’s always a viable option whenever you’re waiting for a bus, (2) the black-and-white contrast makes it easy to play in all kinds of lighting conditions, and (3) it uses the entire touchscreen as one button. It owns and and I will never delete this game from my phone and fuck all u haters >_<

Doctor Casino: Canabalt was fun for a couple runs but the rando factor becomes quickly obnoxious – every time you die, it’s to a beginner’s trap. Basically a whole game of the classic platformer annoyance “in real life, i would KNOW there was an enemy/pit/wall just off the screen!” But as with, say, Dino Run (or Sonic the Hedgehog for that matter), I *love* the sense of constant forward momentum.
S1ocki: Makes you feel like you’re an action hero in the movie’s best set piece; the reward for doing well is getting to maintain that feeling. Pretty neat.





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