The ILG Coint & Plick Awards

Coint & Plick 2008 #11: Fable II

Posted in 2008, Xbox 360 Exclusive Games of the Year by trdn89 on February 23, 2010

47 points, 5 votes

Official game site

Polyphonic: This game is pure popcorn. It doesn’t have the best combat, it feels very short and it sometimes doesn’t work right, but it hits a pleasure center that is pretty primal for me.

Molyneux interview

Matt D: The insipid villagers ended up driving me down the evil path. A crowd of children and onlookers were alternately praising, jeering and begging at me while I was trying to get at a vendor to buy/sell some gear, and I may have set them on fire, a little. Repeatedly.

Forksclovetofu: It’s… okay? I might like this more if I trusted it to take me further into the story. It’s not as immersive as I want it to be, that’s for sure. I actually quit playing Oblivion for this, cause I figured my girl would be more into it cause you can get married and have a dog and the graphics are better, but I’m starting to question that decision. Honestly, the Oblivion minigame is more complex than Fable’s vaunted character interaction. Here, it’s mostly fart till you can’t fart no more and then somebody wants to marry you. Apparently renaissance RPG land is a little like the seedier corners of the internet.
‘Animal Crossing + Murder’ is weirdly accurate.

MPX4A: This game is Bully to Oblivion’s GTA.

JimD: Got married and had a baby and regretted it almost instantly. I’m going to find it hard to resist slaughtering her and setting the baby on fire.

Salsa Shark: I’m getting more annoyed each time I go into Bowerstone. Everyone flocks to me and asks me why I’m too cheap to buy them gifts or too non-committal to buy them rings and then when I go to a dig spot in an alleyway a bunch of kids follow and corner me for five incredibly frustrating minutes, demanding autographs and then getting angry when I ignore them because I’m too busy button-mashing the controller to try to push them out of the way. This game would be a lot better if villagers didn’t stalk me every time I have stuff to do.
I’m having trouble reconciling my intention of remaining good/pure/vegetarian with my OCD about completing everything in a game. I can’t shoot all the gargoyles and get all the treasure chests unless I get into the Temple of Shadows, but I can’t get into the Temple unless I abandon my non-meat non-evil ways. Also my second ‘accidentally’ ate two of the five crunchy chicks.

Will M: I played Fable II last night for like 2 hours and got NOWHERE. There’s no grinding per se but there’s a lot of EXCRUCIATINGLY BORING foot travel punctuated by menus that take over thirty seconds to LOAD and a dog occasionally barking and a thought bubble popping up over his head saying there is a treasure or something is buried… meaning you have to go about fifteen feet off the beaten path, watch an awful animation, get an item which takes three seconds to load, and then go back to the trail, making you wonder why they even bother making you leave the beaten path because it’s not like you get in a fight– it’s just a massive waste of time. Why not make the dog bark and then I HAVE THE ITEM? Then a shitload of people start following you around with hearts over their heads because once you thought it’d be a good idea to do “victory arm pump” in this city 15 times, and they’re all talking, and talking, and talking and saying the same things. So to escape them you get behind the counter at a bar and for the next ten minutes you start earning money and you WANNA STOP because it’s so boring but you CAN’T because this is the first time in a while you’ve earned money and you LOSE YOUR MULTIPLIER IF YOU STOP but you have to deal with repetitive button-pressing and EVEN worse repetitive people saying ‘you’re good at pouring beer’ or whatever they say and fuck that game fuck that game fuck that game.

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Coint & Plick 2008: Most Disappointing Games

Posted in 2008, Most Disappointing Games of the Year by trdn89 on February 23, 2010

Before we finally crack the top fifteen, it’s time to pause for a page from the ‘can’t-please-everyone-all-the-time’ file. When I asked people to submit their votes, I also asked them to name their “most disappointing” game of the year. This wording was intentionally vague; I didn’t necessarily want to hear what folks thought the WORST game of the year was, I wanted to see what got under their skin and annoyed them. Unsurprisingly, virtually all the games mentioned as most disappointing also made the countdown. Here’s a selection of responses to our hall of shame:

Brilliam: Metal Gear Solid 4: Guns Of The Patriots
I loved MGS, MGS2, and MGS3… in that order. What made them great was that they pushed the definition of player and console and game to the absolute limit. Not only does MGS4 fail to do this in the same way, it’s also got one of the most irritatingly preposterous scripts in the history of script…and not in a way that’s amusing, like MGS1 and 2. Definitely one of the most interesting games I played and beat this year, but hardly one of the top 20.

Edgertor: Fable II
Though it was my first real RPG, Fable II ended up giving me the feeling I’d wasted my time. The ‘relationships’ you have are stupid and superficial, the customizing dopey and the only good thing about it is that you get a dog… and (if you’re good) he gets fat and blonde after forty hours. Who wants a fat blonde dog?

Cozwyn: Grand Theft Auto IV
it braek my haert : (

Abanana: Professor Layton and The Curious Village

Forksclovetofu: Spore
Fable II captured my girlfriend’s attention, not mine. No More Heroes looked great and played poorly. GTA IV could’ve been retitled ‘Arduous FetchQuest 08’ for all the pointless running around it forced me to do. Mirror’s Edge left me cold from the demo. L4D requires gamer friends on your schedule. There were various and sundry disappointments on game systems for me this year, but nothing was so completely ‘ennnhhhh’ as the much anticipated and greatly depressing Spore. I wanted the ultimate god game and instead got to run around collecting whiskers and earlobes on a beach while avoiding giant gorillas… and that’s not even as fun as it sounds! When the best part of the game is your character creator, something’s gone wrong in Wrightland.

Mitch Krpata: Mirror’s Edge
Rarely have I played a game that seemed so self-contradictory, especially one with such capacity for greatness. But it almost forced you to play it in a sub-optimal way in order to progress. I hated every second I spent with this game and it’s like a six-hour game. There weren’t all that many seconds to hate. Intellectually, I appreciated what Mirror’s Edge was doing, and that’s why I kept booting it up with a sense of optimism — optimism that was destroyed within minutes of beginning any new play session. On a gut level, I just couldn’t stand the game. I swore at it. I stared in disbelief. I came close to re-enacting the control pad stress test on more than one occasion. And lest you think it’s just because I was bad at it — and I was very bad it — the game was designed in such a way that I couldn’t help but blunder my way through it without ever having to master it. It was the worst of both worlds.

Nhex: Advance Wars: Days of Ruin
Sad because it’s still the same great core game as the other excellent AW games but Nintendo went with a more serious and dark tone, removing so much of the charm and personality of the series. I can totally understand why: they did three critically acclaimed, great games that the general public didn’t seem to care about, so they made an earnest attempt to broaden their reach (ironically by narrowing it to appeal to the “core” gamer, with a dystopian setting), but it doesn’t quite work. It’s a shame this series hasn’t really been a massive, popular breakout hit – it’s still very accessible.

EZSnappin: Little Big Planet
I love the idea of LBP and its community creations but the platforming is a floaty, imprecise mess. An absolutely stunning and charming and magical game that I only wish was fun to play.

Iroquois Pliskin: Metal Gear Solid 4: Guns Of The Patriots
Not only was it barely a game in the latter half, it simply lacked so much of the inspired and imaginative gameplay that made the previous games in the series such classics.

John Justen: Fable II
Where do I start? Simply put, Fable II is a good-looking, ambitious game with frustrating mechanical flaws and nearly irredeemable gameplay due to its terrible core design flaws. There is enough to like about this game that I still put it in last place on my top ten but the myriad problems make it infuriating. The “vault” mechanic is just straight up broken. If I can leap 100 feet down from a cliff, I should be able to jump off any fucking ledge I come across where I can see the ground. The last time I remember this many “find-the-sweet- spot-and-move-until-you-can-do-what-you-want” difficulties was with the old LucasArts games. Having a game built on social interaction with NPCs and then making those NPCs idiots is bullshit. Making the logos for the expressions in the quick menu incomprehensible and indistinguishable is no good. Having your character’s reactions change at the last minute so that instead of giving a thumbs up you do a bloodthirsty roar for no reason – not okay. The fact that I made more money on the first level of woodcutting than I did in the first fifty treasure chests I found is insane. Implementing a sale mechanic for the shops that makes it possible for you to sell the items you just bought back to that exact same place for a considerable profit the very next day is not an “exploit”. It is bad game design and it makes any actual hard work unrewarding and pointless. The shitty control issues and moronic terrain issues are counterbalanced by the fact that the game looks great and that the dog is adorable and actually offers a lot of great mechanical elements (the dig spots, training, etc.) but the damnable, inescapable problem with this game is that there seems to have been no effort to make the basic structure of the in-game world make any sense.

Jamescobo: Resistance 2
PROTIP: I hear this game has invisible enemies.

CraigG: Me
There’s been so many games that haven’t been as good as I expected but none of the ones I was REALLY hyped for were shit. I was looking forward to Fallout, which was better than I expected, I was eager for Mother3 which delivered in abundance. I guess one game that I really hoped would be better – not so much that the game is flawed, but that it didn’t “grab” me in the way I’d hoped, was Super Mario Galaxy and that’s an ’07 release. Still, I kept hoping for a 3D Mario that gets me like Mario 64 did when it came out and I actually do think SMG is better than Mario 64. So I suppose my biggest disappointment is… myself, really. I don’t understand why I don’t love Galaxy more than I do. :’(

Lamp: Persona 4
Not because of the game, but because it got stolen from the lobby of my building the last week of December, presumably by one of my neighbors. Who else would be able to get into my building and the area where the post office dude leaves Amazon packages? Sure, Fable II fucking sucked but this is some next level bullshit. IMO richass brokers stealing my Aliens boxset and Xbox games is a sign of the times 4 real.

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