32 points, 3 votes
Mordy: I really only played this for one night – the evening of Halloween – but what a night it was. Costume Quest is colorful and cute and just long enough for a single extended evening of play. Though it’s hampered by a rushed third act and gameplay that is about as challenging as you’d expect (not very) it’s really fun and irrepressible.
litel: Costume Quest is really, really fantastic.
forksclovetofu: Okay, I just beat Costume Quest and knocked out 100% of the trophies; it’s actually three worlds, not four. It’s a very likely one-sitting game, so be aware that you’re plunking down 15 bucks for a short, sweet adventure that’s wonderfully done but is NOT going to keep you busy even through halloween.
polyphonic: Much more fun than Brutal Legend.
stevie: just hit the french fry costume bug in costume quest. and so now… the game is broken? don’t think i’ll be buying any further doublefine games, tbh. this is bullshit.
31 points, 4 votes
Will M You know how people invent “hard modes” for games arbitrarily, like beat Ikaruga w/o shooting, or only tranquilize people in an MGS game, etc?
I started making a list of “hard modes” for this game.
1. Played-Out Mode: Beat Scribblenauts without summoning zombies. ZOMBIES ARE PLAYED OUT.
2. Acrophobic Pacifist Mode: Beat Scribblenauts without use of height-assisting items or weapons (although, in true Pacifist style, tools which are also weapons can be used for their original tool-like purpose, so a chainsaw can be summoned but only to cut down a tree).
3. Fantasy Mode: Beat Scribblenauts summoning only items that only exist in the realm of fantasy. If a replica has been created of an item, it is okay, but use your discretion: a Bat’leth is okay because it is strictly from the realm of fiction, but a robot may not be, despite its birth in the realm of sci-fi.
4. Alphabet Aerobics Mode: Beat the first “level” (or stage, or starite, or whatever they end up being) using only items that start with A. Beat the next with B. The next with C. You know how the rest of the alphabet goes. Flip back to A, I guess, if there are more than 26, flip back to A, I guess. Have fun on level 24! (For the record, though, Phi-Life Cypher did the ABC thing better only a year later.)
5. Conversationist Mode: Beat Scribblenauts without destroying any of the environment. Summoning animate objects to do the destruction for you is also not permitted.
6. Breath of Life Mode: Beat Scribblenauts summoning only items that are alive upon their summoning. A tree is okay; a wood pole is not.
7. Midas Mode: Beat Scribblenauts summoning only gold-coloured items.
8. Intangible Mode: Beat Scribblenauts summoning only items whose noun is an “intangible.” While they typically become tangible once summoned in the game, words like “dream,” “temptation” or “theorem” is acceptable while “pillow,” “chocolate bar” or “right angle triangle” are not. Homonyms are a cheeky way to get around it, but are not allowed if the word you’re pretending is allowed isn’t a noun. So, no using stalk and saying “but the verb is intangible!”
9. Gadsby Mode: Beat Scribblenauts without using the letter E.
10. Summon Nothing Mode: Beat Scribblenauts summoning only items that rhyme with wolf. Remember that wolf does not rhyme with wolf. They’re the same word no matter what terrible rappers may try to trick you into believing.
11 (yes, THIS LIST GOES TO 11). 43 Mode: Beat Scribblenauts summoning only words that are a part of George W. Bush’s active vocabulary.
Noodle Vague: I made some guy, can’t remember what type, then I made some plutonium and dropped it on him and he turned into a green mutant and started chasing me. Hannah made a clown car and put a bride with a bazooka into the car, she fired the bazooka and loads of angry clowns came out.
cozwn: omg first thing I typed thinking no way this stupid game has this:
and bam there it is
If: In the end this felt like a half-finished version of a way more awesome game and it definitely got old, but the first couple of hours are like nothing else. Tractor beams ftw!
MPx4A: I threw a tumour at a bee.
Antexit: Is it me or do 85% of the objects in this game exist purely for their novelty value and NOT DO ANYTHING? A game can only reward lateral or imaginative thinking if it actually WORKS. How can you have a puzzle where you have to wake up a sleeping boy, and spawning a smoke alarm and a fire doesn’t work, and spawning a rooster and a sun doesn’t work? There’s a lot of fun to be had in it– it’s totally worth getting. But I really would have liked it better if they had a fiftieth as many spawnable objects but they all did what they were supposed to. Or did, like, anything.
Edgertor: Good but also, sadly, terribly annoying.
Forksclovetofu: The game genuinely taxes your imagination. You find yourself looking at a starite in a hole and not having any idea what to do. It sorta highlights how limited our games are when we would prefer somebody to just give us a hook. The MAJOR issue with this thing is the control scheme. Maxwell moves when you tap the stylus. The Camera moves when you move the joypad. You interact with things in the world by tapping them with the stylus, so rather than interact with a shark by shooting it, your guy runs headlong into the pool and you get eaten. I move the camera to look at something to the right and then it shoots back to my guy before I have a chance to survey the area. The controls being so fucked up really does reach a frustration point. I love Scribblenauts, but it’s more a step toward the game I want a finished product.
JimD: Sure, it’s nice to have access to EVERY CONCEIVABLE REAL LIFE OBJECT; it doesn’t change the fact that if I need to change a light bulb I can’t reach, I use a ladder, not a pile of octopuses. This game isn’t actually very good. As a game.