Coint & Plick 2010 #80d: Ys 7
10 points, 2 votes
Captain Lorax: I’ll rep for any Ys game from Oath in Felghana onward. Ys has basically nailed the winning formula for top-down action-RPGs… and it’s more action than RPG. If you enjoyed the gameplay for A Link to The Past then you will like Ys games.



Coint & Plick 2010 #80c: LEGO Harry Potter: Years 1-4
10 points, 2 votes



Euler: My son is playing the heck out of it, so I voted for him.


Coint & Plick 2010 80b: Infinity Blade
10 points, 2 votes
Autumn Almanac: Run to glowing spot, hit knight, run to glowing spot, hit knight. Dull. But pretty.

Jim D: Probably voting for the engine more than the game here, but dude it’s GORGEOUS.


A beautiful garden with very high walls

Coint & Plick 2010 80a: Halo: Reach
10 points, 2 votes
Polyphonic: My favorite Halo is Pretty Hate Machine.


Over 200 Mil in sales for day one
bnw: One nice thing about Halo games: colors and light as opposed to all the drab, rusted out worlds most FPS games put us in!


Mitch Krpata: Bungie’s best effort to date, Reach is an incredibly polished, multifaceted offering.

Coint & Plick 2010 #84o: Yakuza 3
10 points, 1 vote
Matt D: Underworld melodramatic soap opera and karaoke simulator. It’s an old-fashioned action-RPG, sending you wandering around its massive world searching for some arbitrary trigger to advance the story with depressing regularity but the environment is so fantastically well rendered that you walk away from the story at any time and find something to do, and it’s charm / presentation is more than enough to overcome its deliberate anachronisms. The NA version apparently has a pile of cut content and I’m hoping for more localized development in #4.

Eurogamer

Daniel_Rf: The most fun I’ve had doing chores for children ever.
Hysterical Impossibly Badly Dubbed Video Interview
Jamescobo: It sucks that they’re removing content, but I never got as much into the hostess stuff as other Yakuzatards so I’m not slitting my wrists over it or anything. As long as I can still win a fight with a tiger by sticking a cigarette in its eye, I’ll be good. Anyone who doesn’t buy this game should be reincarnated as Amy Winehouse’s taint.

Cozen: Massive, despite the cuts.

Coint & Plick 2010 #84n: World of Goo
10 points, 1 vote

Forksclovetofu: Clever design and execution, comparable in some ways to Katamari. My downstairs neighbor is a mechanical engineer who knocked out the first fifteen boards in under an hour; he says this should be called “Building a Bridge”. But it’s an AWESOME bridge.

Gravel Puzzleworth: Interesting how they packed so much so content in; every level had new ideas. I do sort of resent that I was never stuck. Maybe a bit too easy.
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Durrr Durrr Durrrrr: OMG, that level with the balloons and the windmills, is probably the most graceful thing ever shown by monitor! Holy fucking shit! Who’s with me?
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Coint & Plick 2010 #84m: Victorian BMX
10 points, 1 vote
Nhex: I played A LOT of Flash games this year, even more than usual. It seemed like there was inventive, fresh stuff coming out every week in 2011 from every corner of the web. Victorian BMX was easily one of my favorites. This game had wonderful art, tight controls, addictive score chasing and an amusing, stupid metal riff that plays nonstop in the background to pump you up.
jjjusten: AWESOME

forksclovetofu: Joe Danger/Excitebike lite but good for whiling away an hour or two. Price is right!
Coint & Plick 2010 #84l: Veggie Tales 3D
10 points, 1 vote

Bamcquern: A mock punk scribbly adventure game so nihilistic that it crashes when you win.

Coint & Plick 2010 #84k: Trauma Team
10 points, 1 vote
zappi: Trauma Team is really good except for the Endoscopy section where they really screwed up the controls. Luckily though you can skip any sections you don’t want to play. The Forensics section is kind of like Phoenix Wright with Persona 4 graphics, which would probably would bore a lot of people but i love it. And there’s lots of death. How ‘adult’.


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Coint & Plick 2010 #84j: Super Scribblenauts
10 points, 1 vote


Salsa Shark: I found the first version of Scribblenauts to be a bit disappointing. Conjuring up random things and making various beasts/humans fight one another was entertaining enough, but the control system when actually trying to complete tasks was so frustrating that I didn’t get very far before shelving the game. Super Scribblenauts was a huge improvement; something as simple as moving Maxwell with the D-pad instead of the stylus actually turned the entire game around. Oh, and the addition of adjectives is pretty fun, too. When your lexicon is exhausted of adjectives and obscure nouns, you can always resort to good ol’ random fights to the death between depressed ninja velociraptors and posh metal Cthulhus or other descriptive monsters of your choice. Super wicked.


forksclovetofu: I honestly wish I wasn’t once bitten, twice shy about this game but I still feel a bit wary of trying what sounds like the game the first one should’ve been after struggling with the janky controls and ???? puzzles in 2009, especially given the mixed reviews. Plus at this point it just feels like 5th Cell should join forces with Media Molecule and make a Little Big Scribblenauts and get the job done right.










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